Episode 15: How Reality Is Broken and We Need More Games

Board Game Faith

Oct 2 2022 • 1 hr 9 mins

INTRO IMPROV GAME: Characters in a classic Spaghetti Western film play the game Lord of the Rings: Journey in Middle Earth (currently #97 on Board Game Geek). Apologies for our ridicuous accents! Jane McGonigal's book Reality is Broken describes what we learn about human happiness through understanding the impact of games on human neurology and psychology. Human enjoy goals, rules, obstacles, a feedback system, and voluntary participation. The point of a game isn't always to win but to establish flow. "The opposite of play isn't work. It's depression" (p. 28, quoting Brian Sutton-Smith). GAME BREAK: Games that Have Surprised Us The most enduring human happiness is generated within (intrinsic), not from extrinsic things such as money and power. Through satisfying work, the hope of success, social connections, and meaningful contributions we are at our happiest, and games provide exactly these things. We will discuss Reality is Broken chapters 10-13 in 2023! We are launching a biweekly newsletter!! General news, more about upcoming episode, media we're into (music, movies, books), and an opportunity to get to know you. To sign up, please click on link in our linktree, or email us at boardgamefaith@gmail.com, or info@boardgamefaith.com Next episode: Spiritual Lessons of Action Selection Games