Play Saves the World

Daniel Hilty & Kevin Taylor

Daniel and Kevin explore the meaning of play for human flourishing – what it is, what it means, and how people create and maintain playful lives. We explore books, people, places, and ideas committed to engendering play in the midst of busy, working lives. read less
LeisureLeisure
Religion & SpiritualityReligion & Spirituality
ArtsArts
GamesGames
ReligionReligion

Episodes

Episode 108: Do Animals Play?
Nov 10 2024
Episode 108: Do Animals Play?
Takeaways Animals exhibit playful behaviors that may not align with human definitions of play. The evolutionary purpose of play is debated, with some arguing it serves no clear function. Play can be seen as a reflection of the soul, contributing to joy and meaning in life. Understanding play in animals challenges our perception of their consciousness and dignity. Humans often impose unnecessary obstacles in play, unlike animals who play spontaneously. The act of play can be a way to explore deeper philosophical and theological questions. Playfulness is a universal trait that transcends species and cultures. The inner life of animals may be richer than we often acknowledge. Respecting play in animals can lead to a more compassionate view of their existence. Play is not just a human activity; it is a vital part of life for all sentient beings. Chapters 00:00 Introduction to Play and Animals 04:36 Exploring Animal Play: Definitions and Perspectives 18:14 The Evolutionary Question: Why Do Animals Play? 21:43 The Nature of Play and Evolution 28:19 Play as a Mechanism for Meaning 32:39 The Dignity of Animals and Play 36:56 Understanding Play Across Cultures 39:33 Looking Ahead: Future Conversations CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ)
Episode 107: It's All A Game - Book Vibes!
Oct 20 2024
Episode 107: It's All A Game - Book Vibes!
In this episode of Play Saves the World, hosts Daniel and Kevin explore the significance of play in human flourishing through the lens of the book 'It's All a Game' by Tristan Donovan. They discuss the history of board games, the cultural reflections within them, and how games can help manage fears. The conversation also touches on the evolution of popular games like The Game of Life and Monopoly, and how modern board games are shaped by societal changes. The hosts share personal recommendations for games they are currently enjoying, emphasizing the joy and connection that play brings to life. Takeaways Games have been a part of human history since ancient times. Cultural influences shape the design and themes of board games. The Game of Life has evolved to reflect societal changes. Modern board games often focus on cooperation rather than competition. Play can serve as a tool for managing fears and anxieties. Celebrating games can lead to their growth and popularity. The golden age of board gaming is marked by innovative designs. Games can reflect and critique societal issues, such as capitalism. The importance of social interaction in gaming experiences. Board games can provide a safe space to explore complex themes. Sound Bites "It's all a game." "Games are an essential part of human history." "Culture really shapes how we play." Chapters 00:00 Introduction to Play Saves the World Podcast 02:06 Exploring the Book: It's All a Game 05:57 The Ancient History of Games 09:34 Cultural Reflections in Board Games 13:44 The Evolution of The Game of Life 17:36 Modern Games and Cultural Commentary 21:43 The Influence of Play on Culture 25:03 The Role of Play in Managing Fears 32:19 Cultural Significance of Murder Mysteries 34:26 Celebrating What Grows: The Impact of Recognition 45:48 Current Board Game Trends and Recommendations CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)
Episode 106: Human Flourishing in Digital Space
Sep 29 2024
Episode 106: Human Flourishing in Digital Space
In this episode of 'Play Saves the World', Daniel and Kevin engage with Dr. Rachel Kowert, a research psychologist specializing in the intersection of digital games and mental health. They explore the impact of digital games on human flourishing, the moral panic surrounding gaming, and the benefits of play for social skills and mood management. Dr. Kowert shares her journey into the field of gaming research, the misconceptions about video games, and the importance of understanding the underlying issues that may lead to problematic gaming behavior. The conversation culminates in a fun game segment, 'Game or Box', where they discuss the merits of a board game inspired by a video game. Takeaways Digital games can enhance social skills and creativity. Moral panic around video games has persisted for decades. Games are tools for connection and emotional management. Research shows games are not inherently harmful or addicting. Escapism through games can be healthy if not used for avoidance. Games can help manage moods and provide a sense of achievement. The impact of games on mental health is a growing field of study. Understanding the underlying issues is crucial for addressing gaming problems. Games can foster community and relationships among players. The design of games should prioritize player well-being. Sound Bites "Games are tools for connection and creativity." "Moral panic has lasted literally 50 years." "Games help us manage our moods and emotions." CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)
Episode 105: The Joy of Homing Pigeons
Aug 25 2024
Episode 105: The Joy of Homing Pigeons
In this episode of Play Saves the World, the hosts Daniel and Kevin are joined by Thomas Jones, also known as the Birdman, to discuss the love of homing pigeons. They talk about the different types of pigeons, the special abilities of homing pigeons, and the bond between humans and these birds. Thomas shares his personal journey with pigeons and how they saved his life by keeping him away from negative influences. The conversation also touches on the intelligence of crows and the role of nature in providing a sense of freedom and calm. Thomas shares how he got into raising and racing pigeons, including a story about hatching a pigeon from an egg found by his son. He talks about different types of pigeons and their abilities, as well as the process of racing pigeons. Thomas also discusses his ministry of releasing pigeons at funerals and weddings, explaining the symbolism behind it. He shares some fun facts about pigeons and surprises the hosts with a live pigeon named Wolf. The conversation ends with Thomas sharing his YouTube channel and the impact his videos have had on viewers. Takeaways Homing pigeons have a special ability to find their way back home no matter where they are released. Pigeons can form a strong bond with their owners and provide a sense of companionship and dependability. Nature and animals, like pigeons, can bring a sense of calm, joy, and connection to something greater. Hobbies and playful activities, such as keeping pigeons, can have a profound impact on one's life and provide a sense of purpose and meaning. Pigeon racing involves training and racing homing pigeons over long distances. Releasing pigeons at funerals and weddings symbolizes the release of the spirit and brings comfort to grieving families. Keeping pigeons requires regular cleaning and protection from predators. Pigeons can live up to 20 years in captivity. Pigeons have a heart rate of 600 beats per minute while flying. Different breeds of pigeons have different abilities and characteristics. Sound Bites "The birds actually were good for me and kept me away from a lot of things that I could have gotten involved in as a youth." "We can find calm and love in things that aren't actually affectionate." "Hello, Slater. Thank you. I think Slater is the first non-human guest we've had on this podcast." "I got one more surprise here thought I'd share before we go and this is Wolf" "Say hello to Wolf" "I'm embarrassed that I, I showed my ignorance in front of the bird man" Chapters 00:00 Introduction and Welcome 02:40 The Special Abilities of Homing Pigeons 07:58 The Bond Between Humans and Pigeons 13:23 The Calming and Freeing Power of Nature 20:52 Rediscovering Childhood Hobbies 24:49 Thomas's Journey into Raising and Racing Pigeons 32:40 The Symbolism of Releasing Pigeons at Funerals and Weddings 35:41 Fun Facts About Pigeons: Heart Rates and Training 41:01 The Challenges of Raising Pigeons: Cleaning and Care 43:37 The Longevity of Pigeons: Up to 20 Years in Captivity 45:51 Thomas's YouTube Channel: Sharing the Love for Pigeons CALL TO ACTION: Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)
Episode 104: To Play Is Human
Aug 4 2024
Episode 104: To Play Is Human
In this episode, Daniel and Kevin discuss the necessary and unnecessary aspects of play. They explore how play helps us focus on the present moment and be more present to the realities in front of us. They also discuss how play reflects the values of God and is a core element of our humanity. Playfulness allows us to be fully engaged in the present and brings joy and fulfillment to our lives. Play allows us to be present and free from the burden of seriousness. It is a way to engage in lightness and self-forgetfulness. Playfulness is a mark of divinity, as angels can fly because they take themselves lightly. Play is unnecessary and purposeless, which brings joy and freedom. It helps us reject the oppressive narratives of the world and embrace our core identity. Play is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human. Takeaways Play is both necessary and unnecessary. It is unnecessary in the sense that it involves unnecessary obstacles and is an end unto itself. However, it is necessary for human flourishing and brings joy and fulfillment to our lives. Play helps us focus on the present moment and be more present to the realities in front of us. - It allows us to let go of worries about the future or regrets about the past. Playfulness reflects the values of God and is a core element of our humanity. It is a gift that allows us to fully engage in the present and experience the joy of being. Engaging in play can be a form of meditation or worship, where we focus on the present moment and let go of future-oriented or goal-oriented thinking. Play is a reminder that life is not just about achieving goals or being productive, but also about experiencing joy, connection, and the beauty of the present moment. Play allows us to be present and free from the burden of seriousness. Playfulness is a mark of divinity, as angels can fly because they take themselves lightly. Play is unnecessary and purposeless, which brings joy and freedom. Play helps us reject the oppressive narratives of the world and embrace our core identity. Play is a revolutionary act that rejects the compulsory nature of work and allows us to be truly human. Sound Bites "Play really helps us to focus on the gift of being over doing." "Play gives us the ability to be more present to the things right in front of us." "Play is the necessary unnecessary." "Creating points of focus and goals that are so unnecessary that we don't get tricked into thinking they are serious and important." "Creating a mandala that gets destroyed or moving a piece across a board that doesn't matter." "Play is a powerful tool for freedom and gracefulness." Chapters 00:00 Introduction 14:40 Recap of Previous Episodes 19:50 The Necessary Unnecessary: Play and Our Humanity 23:53 Play as a Reflection of God's Values 25:54 The Gifts of Playfulness: Joy and Fulfillment 29:16 Play: A Necessary and Defining Element of Our Humanity 32:10 The Power of Presence and the Freedom of Play 37:22 The Theology of Play: Connecting Play and Grace 46:48 Embracing Lightness and Laughter: The Oppression of Seriousness 50:23 Playfulness as a Revolutionary Act 57:15 The Joy of Being Light: Laughter and Freedom 01:00:51 Exploring Tabletop Games and the Joy of Raising Homing Pigeons CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ)
Episode 103: Wired for Play
Jul 14 2024
Episode 103: Wired for Play
Previously, We Discussed How Play is Non-Instrumental, Voluntary, and Unnecessary. And yet, as will discover this episode, it is a necessity for human flourishing. It is the "necessary unnecessity." Playfulness is ubiquitous for animal life Playfulness in Ubiquitous to Human Experience Since the Beginning - For Adults Too * Royal Game of Ur (2500 BC) * Barbara Ehrenreich - Dancing in the Streets - A History of Collective Joy * Herodotus - Games invented in Lydia (450 BC) * Chess, Go, Backgammon, Mancala - Africa, Asia, Middle East * Alfonso's Book of Games (1283) Playfulness is Behind Creativity and Cultural Advancement * Steven Johnson - Wonderland: How Play Made the Modern World * Banu Musa Brothers (9th century Baghdad) * Merlin's Magical Museum (Thomas Denton, 18-19th century England) * Punchcards lead to looms lead to computer programming Play is Essential for Human Development * Dr. Stuart Brown has written and taught extensively on this topic, discovering that play is essential for emotional, physical, and mental development and health--and that the absence of play can lead to social and emotional challenges later on in life. * Jonothan Haidt has recently also argued for the importance of free play for human development Play is Therefore a Basic Human Right * J. Drew Lanham - People have fought and died for the right of others to play * It is not a luxury; it is an essential part of being human * Dave Bindewald - In the face of suffering, our task is not to marginalize play, but to double-down on its importance. Jane McGonigal - Given that We are Wired for Play, How Can We Gamify Life? * Would probably still define work and play a little differently than she does (she says play is work we enjoy), but she is great at exploring ways to bring elements of play (voluntary, unnecessary obstacles) to work * What are some examples? * Quests to do chores * Tombstone Hold-Em * Crowdsourcing Research - Three Body Problem * However, they are still a means to an end. So What's Going On Here? If Play is Unnecessary, Why is it Such a Necessity? * On our next episode, the spiritual necessity of play Takeaways Play is a universal and essential part of the human experience, not just for children but also for adults. Playfulness and play have been present throughout history and across cultures, from ancient games to modern-day fashion and coding. Animals also engage in play, demonstrating the innate nature of playfulness. Play is a catalyst for human creativity and cultural achievements, shaping our society and civilization. Play allows for experimentation, exploration, and the development of new ideas and concepts. Play is a universal and essential part of the human experience. Bringing elements of play into other areas of life can lead to increased creativity, team building, and enjoyment. Games can be used to crowdsource solutions to complex problems. Sound Bites "Play is a universal and essential part of the human experience" "Animals play on various levels, demonstrating the innate nature of playfulness" "Playfulness is a major part of human culture and has shaped our creative and cultural achievements" "Energy and capitalism and growth, you know, these new areas and fields inventions come about really through play" "You know, can bypass our normal systems" "Play is not a luxury. It's an essential part of what it means to be human. It's a human right." CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ)
Episode 102: What is Play?
Jun 30 2024
Episode 102: What is Play?
In this episode, Daniel and Kevin explore the concept of play and its distinction from work. They discuss how play is fundamentally non-instrumental, meaning it is not a means to an end. Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful. They reference the work of philosopher Bernard Suits, who argues that our true human identity is as the grasshopper, a playful creature, despite societal pressures to be like the ant, focused on work. Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness. Play is defined as the voluntary attempt to overcome unnecessary obstacles. It is non-instrumental, meaning it is not a means to an end. Play is also unnecessary, but it is essential for human beings. It allows us to be fully human and brings meaning to our lives. Play can be structured or unstructured, but it always involves accepting certain obstacles or rules. It is distinct from work, which is instrumental and necessary for survival. Play is wired into our nature and is a fundamental part of being human. Takeaways Play is fundamentally non-instrumental, meaning it is not a means to an end Play can generate its own purpose and goals, which are often short-lived and inconsequential but deeply meaningful Our true human identity is as the grasshopper, a playful creature, despite societal pressures to be focused on work Play and games are interconnected, as play requires some structure or rules to create a sense of playfulness Play is the voluntary attempt to overcome unnecessary obstacles It is non-instrumental and not a means to an end Play is unnecessary but essential for human beings It can be structured or unstructured, but always involves accepting certain obstacles or rules Play is distinct from work, which is instrumental and necessary for survival Play is wired into our nature and is a fundamental part of being human Sound Bites "Play is fundamentally non-instrumental" "Play can generate its own end, its own goal" "Our true human identity is as the grasshopper" "The voluntary attempt to overcome unnecessary obstacles" "It is the necessary unnecessary to be human" "Play is without a means to an end" Chapters 00:00 Introduction and Recap 11:12 The Non-Instrumental Nature of Play 30:49 Embracing Our Inner Grasshopper 32:53 Introduction and Dalek Voice 37:30 The Definition of Play 45:21 The Essentiality of Play 54:34 Structured vs Unstructured Play 56:21 The Distinction Between Play and Work 59:42 Wired for Play
Episode 101: What Is Work?
Jun 16 2024
Episode 101: What Is Work?
To define what play is, we have to define what work is. (This isn’t all that unusual – scholars do it with secular vs. religious, or prose vs. poetry.) Work or labor is intentional human activity to support our needs and wants, or those of others or our larger group. Work is something we do for another purpose – it is 2-eyed, 1 eye to the activity itself and 1 to its outside result (payment, food, etc.). It is a means to an end. Work isn’t inherently bad. In the Bible it is implied that humans would work the earth before the Fall. Work is not a result of original sin, but original sin corrupts work, so that the ground is cursed, and there are thorns and thistles in our gardening. We will now sweat to make the bread we must eat. In fact, work can be marvelous - a sense of purpose and contribution and accomplishment - The pleasure of your earned paycheck for your labor - The ability to form and improve our world - The freedom to engage in different kinds of work to support us - The notion of vocation, that our work might be something God calls us to do with our time and energy Work and play are not necessarily opposed to each other Sometimes the distinction is said to be productivity, but this isn’t true (e.g., work day with nothing getting done versus Minecraft) Jane McGonagal says that play is just work we enjoy Brian Sutton-Smith: the opposite of work is depression One person’s work can be another person’s play (e.g., computer programming, professional athletes, spreadsheets) Work being play would be awesome!!! But clearly work can be oppressive Some forms of work are oppressive or dangerous – factories, or gig economy with no benefits and vulnerable employment Being underpaid because your labor is set by supply and demand You might hate your job but are stuck with it because you need the money If you cannot work you will have no way to support yourself You are vulnerable to work changing, being fired, AI The instrumentalization of all things, including our time (Oliver Burkeman) When we are only a cog in the machine, when we spend our days only in service to some other goal, then everything become a means to an end, and we never get to the end itself. Such instrumentalization also generates a disturbing lack of presence. We are always lost in the future (or sometimes the past), which spiritual traditions (and psychology) tell us are often the causes of restlessness and fear: “do not worry about tomorrow” (Luke 12), Buddhism’s grounding the present Protestant work ethic A rather strange valuing of work due to Protestant ideas about grace, salvation, and human effort (since you are saved by grace alone but cannot know if you are truly among the elect who are saved, your best hope is to be a good worker in the vague hope that this indicates your salvation, but it cannot actually impact it) As a result, we come to tie our sense of self worth and value to our work, to our productivity through work – so if you fail at work you fail at life. We value others based on their wealth and work habits Martin Luther King Jr. tied the Protestant Work Ethic to racism and the exploitation of the poor (“We have deluded ourselves into believing the myth that capitalism grew and prospered out of the Protestant ethic of hard work and sacrifice. The fact is that capitalism was built on the exploitation and suffering of black slaves and continues to thrive on the exploitation of the poor—both black and white, here and abroad.”) This impacts many Western Protestant cultures where one should stay extremely busy and complain about work a lot – don’t take vacation, let work consume you because it’s inherently good to work. As a result, we can feel a profound lack of freedom, value, and agency. The truth is: work is often overwhelming. It can be good. But it cannot save us. It is not our true purpose.
Episode 54: Sam Macdonald on Game Design and Faith
May 5 2024
Episode 54: Sam Macdonald on Game Design and Faith
Sam Macdonald of Garphill Games discusses his religious journey and board game philosophy. Sam explores the connections between board game design and religious faith, especially in the areas of community, self-expression, rules, fun, and the joy of discovery. We also take a stab at potential games based on Biblical stories. Takeaways Game design can reflect the heart of God by promoting fellowship, agency, following rules, and having fun. The Art of Discovery in games, with hidden gems and Easter eggs, can create a sense of enjoyment and excitement for players. Game design can provide opportunities for players to express themselves creatively and explore different strategies. Following rules in games and in life can lead to a more peaceful and joyful experience. The intersection of games and faith offers unique opportunities for exploration and growth. Finding new strategies and paths to victory in board games can be a fun and rewarding experience. The Bible contains hidden meanings and connections between passages that can be discovered through deep reading and study. Games can facilitate fellowship and problem-solving, providing a safe environment to solve problems and feel a sense of mastery. The art of discovery can also be found in reading scriptures, where the Holy Spirit can illuminate truth to the reader. Designing biblical-themed games can be challenging, as it's important to balance creating enjoyable experiences with conveying a message. CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
Episode 53: The Spirit of Play
Apr 21 2024
Episode 53: The Spirit of Play
The conversation explores the idea that faith is often associated with restrictions and limitations, but it should actually set us free. The Spirit of God works through play and games to bring about freedom. The conversation also touches on the article 'Play and Freedom, Patterns of Life and the Spirit' by Simeon Zahl, which discusses the tension between law and grace in Protestant Christianity. It highlights the need to understand the freedom that comes with the Spirit and the danger of idolizing past patterns of faith. The conversation also delves into the popular notion of destiny and how it can hinder the freedom of the Spirit. In this conversation, Daniel and Kevin discuss the concept of play and its relationship to grace and work. They explore the idea that play is an attitude and an activity that brings joy, freedom, and creativity. They emphasize the importance of play in living a meaningful life and how it can help us overcome the burden of seriousness and unrealistic expectations. They also announce a transition in the podcast to focus on the intersection of play and meaning, with the new name 'Play Saves the World.' Soundbites "What if the point of faith is to set us free for something better?" "The Spirit of God makes freedom a reality through play and games." "Is grace something that removes us from the law or empowers us to keep the law?" "The spirit is playful, meaning that it causes joy and delight." "Play is grace that expresses itself through play." "Play is the overcoming of unnecessary obstacles." Chapters 00:00 Introduction: Faith and Freedom 07:30 The Tension Between Law and Grace 13:25 The Freedom of the Spirit 27:56 The Spirit of Play and Freedom 34:17 The Unimportance of Play's Goals and Purposes 45:45 Play as an Attitude to Life Takeaways Faith should set us free rather than restrict us. The Spirit of God works through play and games to bring about freedom. There is a tension between law and grace in Protestant Christianity. Idolizing past patterns of faith can hinder the freedom of the Spirit. The popular notion of destiny can limit our understanding of the freedom of the Spirit. Play is an attitude and an activity that brings joy, freedom, and creativity. Play helps us overcome the burden of seriousness and unrealistic expectations. Play is an essential part of living a meaningful life and being fully human. The concept of play can be applied to various aspects of life, not just board games. The podcast will transition to focus on the intersection of play and human flourishing, with the new name 'Play Saves the World.'
Episode 52: Stages in Board Game Collecting
Apr 7 2024
Episode 52: Stages in Board Game Collecting
We explore the concept of seasons in the context of board gaming and life, and discuss the origins of the phrase "this too shall pass" and its relevance to the changing nature of emotions and experiences. Daniel and Kevin share their personal gaming stages and how their approach to board games has evolved over time. The conversation concludes with a reflection on the importance of selectivity and finding contentment in the games we already own. We discuss their evolving gaming preferences and the stages of faith. We explore the enjoyment of lighter and quicker games, the appreciation for simple solo games, and the adaptation to changing gaming preferences. We also draw parallels between stages of faith and stages of gaming, reflecting on the journey from zealousness to a holistic approach. The conversation concludes with a discussion on the continued enjoyment of games and the avoidance of jadedness. Takeaways Gaming preferences can evolve over time, with a shift towards lighter and quicker games. Simple solo games can provide a peaceful and meditative experience. Adapting to changing gaming preferences and finding enjoyment in different types of games is important. There are parallels between stages of faith and stages of gaming, with a journey from zealousness to a holistic approach. Continued enjoyment of games requires avoiding jadedness and appreciating the role of play in the larger human experience. Chapters 00:00 Introduction 02:01 The Origins of the Topic 03:02 The Concept of Seasons 04:22 The Story of "This Too Shall Pass" 06:21 The Wisdom of Ecclesiastes 09:17 Personal Gaming Stages 12:22 Discovering Board Game Geek 13:34 The Magic of Board Games 15:17 Rediscovering the Magic 24:16 Transition to Selectivity 28:02 Realizing the Need for Selectivity 30:12 Preference for Lighter and Quicker Games 30:57 Enjoyment of Simple Solo Games 33:18 Adapting to Changing Gaming Preferences 36:18 Appreciation for Game Setup and Learning 37:35 Stages of Faith and Stages of Gaming 46:15 Connecting Games to Life and Faith 49:07 Reflections on Becoming the Person You Once Judged 53:08 Continued Enjoyment of Games and Avoiding Jadedness 57:13 Upcoming Episode: Book Club and Special Announcement Daniel's stages/approaches of gaming Trusting - You just trust what others tell you (games are for kids) Zealous - You dig deep into the particular details and embrace them and defending them as world-defining. (Tell others about types of games.) Sectarian - This thing unites and defines your particular people. (You find your peeps and you celebrate what makes your group unique.) Personal - You own this thing for yourself. You question it, make it your own. (Finding your own gaming style; doesn't have to be like others.) Connecting - You see how this thing is connected to other things. It doesn't exist in a vacuum. (How do games relate to other things in life.) Holistic - This thing is just part of a larger whole. (Gaming is part of a the larger mystery of life) NEXT TIME - Book Club: Simeon Zahl Article, "Play and Freedom: Patterns of Life in the Spirit" CALL TO ACTION Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) Support us on Patreon (https://www.patreon.com/boardgamefaith/) Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) Discord us Discord (https://discord.gg/MRqDXEJZ) Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
Episode 51: Life Lessons from a Chinese Murder Mystery RPG (A/V Club)
Mar 24 2024
Episode 51: Life Lessons from a Chinese Murder Mystery RPG (A/V Club)
In this episode of Board Game Faith, we discuss the topic of role play, both in games and in real life. We explore the benefits and risks of role play and dive into a video from the YouTube Channel @PeopleMakeGames about the popular role-playing game Jubensha in China, with its deep character development and commitment involved in role-playing games and share personal experiences with role play. We also highlight the power of role play in building empathy and connection with others. In this part of the conversation, the hosts discuss the social dynamics of playing Jubensha and the emotional dimensions of role-playing games. They explore the idea that playing Jubensha creates a sense of connection and intimacy among players, even with strangers. They also discuss the satisfaction of solving logic deduction puzzles and the self-discovery that can come from playing a role. The hosts delve into the topic of violence in games and the different reactions to murder versus assault. They question why murder is often seen as acceptable entertainment while other forms of violence are not. The conversation ends with a discussion on the potential marginalization of women's experiences in gaming and the need for further exploration of these topics. In this conversation, Daniel and Kevin discuss the benefits of role-playing in games and in everyday life. They explore the idea of assuming different roles and how it can lead to personal growth, catharsis, and self-understanding. They also touch on the potential threats to games, such as increasing state interference and censorship. The conversation delves into the parallels between role-playing in games and in religious life, highlighting the idea of playing our best selves and the potential for personal transformation. They also mention the use of role-playing in therapy and the positive impact it can have. Overall, the conversation emphasizes the value of role-playing and its potential for building community and personal development. Takeaways We all play different roles every day, whether it's in games or in real life. Role-playing games involve deep character development and commitment, allowing players to - explore different personas and motivations. Role play can be a powerful tool for building empathy and connection with others. The popular role-playing game Jubensha in China has gained massive popularity and has many dedicated shops. There are both benefits and risks associated with role play, and it's important to approach it with intention and awareness. Playing Jubensha creates a sense of connection and intimacy among players, even with strangers. Role-playing games provide satisfaction through solving logic deduction puzzles and self-discovery. There is a discrepancy in society's acceptance of murder as entertainment compared to other forms of violence. The marginalization of women's experiences in gaming may be reflected in the different reactions to murder versus assault. Role-playing in games and in everyday life can lead to personal growth, catharsis, and self-understanding. Increasing state interference and censorship pose threats to games and their appreciation in different parts of the world. Role-playing in religious life can help individuals play their best selves and foster personal transformation. Role-playing can be used in therapy as a therapeutic tool. Role-playing has the potential to build community and create positive social connections. Chapters 00:00 Introduction: Roles We Play in Life 01:19 Welcome to Board Game Faith 12:37 Personal Experiences with Role-Playing Games 15:59 Benefits of Role-Playing Games 27:45 The Cozy Murder Genre 28:22 The Comfort of Murder 29:28 The Acceptance of Murder as Entertainment 32:12 The Role of Conflict and Risqué Elements in Fiction 33:21 The Influence of Patriarchy on the Perception of Violence 34:48 State Interference and Censorship in Role-Playing Games 36:25 The Benefits of Role-Playing in Everyday Life 40:10 The Geopolitical Implications of Role-Playing Games 41:28 The Therapeutic Potential of Role-Playing 52:09 The Role of Religion as Role-Playing 54:05 The Intersection of Gaming and Faith 55:11 Upcoming Episode: Seasons of Life and Gaming CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
Episode 50: Why Pastors Need to Play, with Casey Sigmon
Mar 10 2024
Episode 50: Why Pastors Need to Play, with Casey Sigmon
In this episode, Rev. Dr. Casey Sigmon, Professor of Preaching and Worship at St. Paul School of Theology, discusses the importance of play and imagination in combating burnout and enhancing preaching. She shares her background in film and theater and how it influenced her approach to worship. Casey also introduces the Pause/Play Center for Clergy Renewal, which focuses on providing rest and healing for pastors. The conversation highlights the power of well-preached sermons and the need for pastors to prioritize their own well-being, the importance of taking a leap of faith in preaching, and the connection between imagination and play. The conversation explores the resistance to play and the counter-cultural nature of play. Casey shares her favorite games, Killer Bunnies and Cards Against Humanity, and discusses shows that are not good until they're suddenly good. Takeaways Burnout is common among those in caring roles, and play can be a transformative tool to combat it. Imagination is a crucial aspect of preaching and worship, allowing for creativity and connection with the audience. The Pause/Play Center for Clergy Renewal provides a space for pastors to rest, heal, and develop new habits for preaching and pastoral care. Well-preached sermons that engage the imagination and connect with the human condition have a greater impact on listeners. Chapters 00:00 Introduction: Burnout and the Power of Play 03:14 Special Episode Milestones 06:43 Guest Introduction: Casey Sigman 08:03 Casey's Background and Journey 13:14 Influence of Film and Music Videos 21:39 The Creation of the Paws Play Center 25:06 The Importance of Imagination 27:31 The Impact of Well-Preached Sermons 29:25 The Importance of Taking a Leap of Faith in Preaching 33:04 The Connection Between Imagination and Play 37:25 The Pause Play Center and Its Offerings 44:32 Resistance to Play and the Counter-Cultural Nature of Play 49:07 Why People Are Unaware of Their Need for Play 53:02 Favorite Games: Killer Bunnies and Cards Against Humanity 56:03 Shows That Are Not Good Until They're Good 57:45 How to Connect with Casey and the Pause Play Center
Episode 49: Book Club: 4,000 Weeks
Feb 25 2024
Episode 49: Book Club: 4,000 Weeks
Oliver Burkeman's 4,000 Weeks: Time Management for Mortals (2022) is our pick for our monthly book club. We loved how it made us think about our modern drive to master time and efficiency, and how this debilitates human happiness. Rethinking our lives and our use of time means more time for flourishing, games, and play, even if we don't get everything done (because we never will). We explore the concept of time and our relationship with it, highlighting the illusion of time management and the artificiality of modern time. We also discuss the idea of embracing our limits and the futility of trying to battle against time. Overall, the book challenges the notion that we can control time and encourages a deeper reflection on how we spend our limited time on Earth. It delves into the flawed attempts to be efficient and the instrumentalization of time in modern society. The conversation also highlights the importance of living in the present moment and the dangers of constantly living for the future. It discusses the measurement of time and how it contributes to impatience and restlessness. The conversation draws from various spiritual traditions and emphasizes the need to let go of future expectations. It explores the joy of settling and the joy of missing out, as well as the pressure to choose a path and the depth of commitment. Finally, it emphasizes the importance of focusing on the next step rather than waiting for the perfect opportunity. We emphasize the need to make time for play and challenge societal expectations that prioritize work over play. We explore the idea that play is an end in itself and can resist the Protestant work ethic. We also discuss the value of hobbies and the role of play in grounding us in the present moment. Finally, we reflect on the importance of using our time and talents well to make life more luminous for others. Takeaways Embrace the nature of time and avoid trying to make it something it's not. Beware of the dangers of efficiency as an idol and the instrumentalization of time. Learn to live in the present moment and let go of future expectations. Develop a curiosity and openness towards challenges and problems. Settle and commit to a path, finding joy in depth and commitment. Break down projects into smaller steps and focus on taking the next right step. Make time for play and challenge societal expectations that prioritize work over play. Recognize that play is an end in itself and can resist the Protestant work ethic. Engage in hobbies and embrace the value of weird and unique interests. Use your time and talents well to make life more luminous for others. Chapters 00:00 Introduction: The Battle with Time 03:13 Lent and Time 08:23 Animals and Time 11:27 The Illusion of Time Management 13:29 4,000 Weeks: Time Management for Mortals 19:36 The Artificiality of Time 21:20 The Battle with Time 22:43 Embracing the Nature of Time 23:19 The Flawed Attempt of Efficiency 24:26 The Instrumentalization of Time 25:33 Living for the Future 26:37 The Present Moment 27:31 The Measurement of Time 28:38 Impatience and Restlessness 29:52 Expectations and Frustrations 30:50 Drawing from Spiritual Traditions 31:47 Letting Go of Future Expectations 32:28 The Joy of Settling 35:20 The Joy of Missing Out 36:42 The Pressure to Choose a Path 39:38 The Depth of Commitment 40:55 Focusing on the Next Step 41:47 Taking the Next Right Step 42:21 Breaking Down Projects into Smaller Steps 43:04 Making Time for Play 43:35 Play as an End in Itself 44:02 Letting Go of Societal Expectations 45:18 The Importance of Hobbies 46:16 The Present Moment in Play 47:26 Resisting the Protestant Work Ethic 48:37 The Value of AT-like Activities 49:24 Embracing Weird Hobbies 56:56 Using Time and Talents Well CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
Episode 48: Death in Gaming
Feb 11 2024
Episode 48: Death in Gaming
You might think death and gaming are not connected. But loss is always a part of games as pieces and elements are lost. Some elements of games are fairly abstract (Uno cards or chess pieces), but other elements can be very personal, such as a character you've played for years in D&D or in a legacy type game such as Gloomhaven. Games also address death through theme and content: One Night Werewolf has players killing each other; Village has meeples age and die, to be moved to the graveyard; Endurance face nearly certain death even as a miraculous escape remains possible (Shackleton achieved it, after all!). Such gaming experiences give us vital ways of thinking about and discussing death and grief, as well as suggesting ways of facing our own mortality. How is death represented in games? * It is the nature of games to abstract reality. How to abstract death? * Simplest example perhaps is chess - the piece is removed from the board for the rest of the game * The state is permanently changed for the rest of the game * But we don’t care about chess pieces - we care about humans and living creatures (maybe trees?), so games that evoke humanlike characters make us feel loss in powerful ways A word about grief * Grief is a natural & important and unavoidable response to loss * This is not a look at grief, except perhaps tangentially. Interesting examples of death in games * Village - cemetery, legacy * Werewolf - you are out of the game and watch what is happening to everyone else * Games that poke at death in a humorous or horror way - Zombies, etc. * Legacy games where the state is permanently changed even from one game to another * Art games (like the kind Alice Connor enjoys) that represent the emotions of death? Train and Endurance. How do we feel about death in games? When we die or kill off another player? Lessons of faith from death in games * The importance of being present to the moment * Parent and child with potentially fatal cancer playing games together during treatments. Forgetting the treatments. The gift of games is to anchor us in the present. * The permanence of death - Ways of coping when states permanently change * On the other hand, the impermanence of death - Perhaps what Buddhists call the illusion of death?? Life continues. Another wave forms on the ocean. * Reminder of John Glynn * How easily we can become numb to death—precisely by abstracting it—in real life. Another discussion of each in games from the “Two Wood for a Wheat” podcast - https://boardgamegeek.com/blogpost/135031/death-board-games 00:00 Introduction: Death in Gaming 12:12 Lightening the Mood with Wordplay 13:12 Abstracting Death in Games 18:20 Games that Deal with Mortality 23:04 Examples of Death in Games 26:54 Village: Generations and Legacy 29:30 ISS Vanguard: Memorial Wall 31:51 Death and Remembering 32:27 The Changing Nature of Funerals 34:08 Using Games as a Eulogy 35:33 Art Games and Emotional Impact 36:16 Legacy Games and Permanence 39:36 Lessons of Faith from Death and Games 48:19 The Importance of Memory 49:21 Death as a Doorway 53:28 The Ocean and Impermanence 56:36 Wrapping Up CALL TO ACTION: - Subscribe to our newsletter (https://buttondown.email/BoardGameFaith) - Support us on Patreon (https://www.patreon.com/boardgamefaith/) - Interact with us on Instagram (https://www.instagram.com/boardgamefaith/) - Discord us Discord (https://discord.gg/MRqDXEJZ) - Chat with us on Wavelength (iOS and MacOS and iPadOS only) (https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
Episode 47: A/V Club: Roleplaying the End of the World
Jan 25 2024
Episode 47: A/V Club: Roleplaying the End of the World
We discuss the concept of surviving in a post-apocalyptic world and how it relates to games and life. YouTube's @PeopleMakeGames explored Wasteland Weekend, a unique event where thousands of people role-play life in a post-apocalyptic setting. We delve into the idea of playing the wrong game and the importance of being present in the moment, the point of a game, and the cost of community. The conversation explores the themes of belonging in the family of God, the importance of vulnerability and shared burdens, earning the right to belong in a community, the logistics and planning of Wasteland Weekend, the value of sacrifice in building community, the role of community in houses of worship, the experience of shared vulnerability in authentic community, the cost of community and the risk of getting hurt, the value of grace and the cost of investment, the fascination with post-apocalyptic themes, the ancient origins of apocalyptic literature, the hopeful and revealing nature of post-apocalyptic stories, exploring human nature in post-apocalyptic narratives, poking at our fears and meditating on who we are, the Book of Revelation as an ancient apocalyptic narrative, the connection between survival and being a decent human being, the importance of kindness and decency in survival, the symbolism of burying the dead in post-apocalyptic stories, the sublime and ridiculous nature of post-apocalyptic themes, and expressing hope and excitement for creative and community-building endeavors. Corrected link: https://www.youtube.com/watch?v=bW6EYmRX7wk&t=3s Takeaways Surviving in a post-apocalyptic world requires different skills and mindsets. Playing the wrong game can prevent us from fully experiencing and enjoying the present moment. Community is not free, but it is worth the investment of time and energy. Games can teach us valuable lessons about life, including the importance of strategy and being present. Belonging in a community requires vulnerability and shared burdens. Authentic community is built on sacrifice and investment. Post-apocalyptic themes fascinate us because they reveal our fears and explore human nature. Survival in post-apocalyptic stories often involves acts of kindness and decency. Creative and community-building endeavors give us hope and excitement. CALL TO ACTION Subscribe to our newsletter https://buttondown.email/BoardGameFaith Support us on Patreon https://www.patreon.com/boardgamefaith/ Interact with us on Instagram https://www.instagram.com/boardgamefaith/ Discord us Discord https://discord.gg/MRqDXEJZ Chat with us on Wavelength (iOS and MacOS and iPadOS only) https://wavelength.app/invite/AGSmNhIYS5B#ABhy7aXOO04TO6HTS4lelw--)
Episode 46: The Enneagram and Board Games part 2
Jan 14 2024
Episode 46: The Enneagram and Board Games part 2
In this episode, Daniel and Kevin continue their exploration of the Enneagram and its connection to board games. They discuss the unique personalities of each Enneagram type and suggest games that may appeal to each type. The goal is to understanding and respecting others' differences, as well as understand ourselves. They reflect on the background of the Enneagram, its limitations, applying the Golden Rule to the Enneagram, the Enneagram types 5-8, and some game recommendations for each type! Topics Explored party games and fun recommendations the value of embracing failure and learning from it player elimination games for assertive personalities bluffing games for challengers understanding and meeting others' gaming preferences choosing games based on personality types, seasons of life and gaming preferences. Takeaways The Enneagram can provide insights into our motivations, fears, and values. Understanding and respecting others' differences is essential for healthy relationships. Different Enneagram types may be drawn to different types of board games. Negotiation games may appeal to Enneagram type 6, the Loyalist. Party games and light-hearted games may appeal to Enneagram type 7, the Enthusiast. Party games are a great recommendation for social gatherings. Embracing failure in games can help us learn and grow. Player elimination games can be enjoyable for assertive personalities. Bluffing games can be engaging for challengers. Understanding and meeting others' gaming preferences can enhance the gaming experience. Choosing games based on personality types can lead to more enjoyable gameplay. Gaming preferences may change over different seasons of life. Switch and Signal, and Cat in the Box are their favorite games from the recent Christmas holiday Chapters 00:00 Unique Personalities and Enneagram Part 2 06:03 Background of Enneagram 13:10 Limitations of Enneagram 21:20 Enneagram Type 5: The Investigator 27:58 Enneagram Type 6: The Loyalist 33:36 Enneagram Type 7: The Enthusiast 34:43 Party Games and Fun Recommendations 36:37 Embracing Failure and Learning from It 39:09 Enneagram Type 8: Asserter/Challenger 47:08 Understanding and Meeting Others' Gaming Preferences 54:12 Seasons of Life and Gaming Preferences 56:30 Game Recommendations: Switch and Signal, Cat in the Box