Idea: The time spent doing repetitive tasks to gather health or money inside a videogame could instead control a real-life robot doing a real job in real life, such as stacking grocery store shelves. Also: If a real-life grocery-stacking robot scared a mother and caused her to drop her baby, you'd lose points in the game; a game like "Rollercoaster Tycoon" where you're controlling a real company but you don't know it; training people to overcome agoraphobia Originally from Creativity Wasted episode 45 Ondrej Balas (twitter.com/ondrejbalas) Ron Rigby (twitter.com/RonRigby) Bryan Harrison (Podcast: moistdefinatelypodcast.com) Tom Walma (twitter.com/thomaswalma) Recorded at Podcast Detroit (https://PodcastDetroit.com)
SmartLess
Jason Bateman, Sean Hayes, Will Arnett