Episode 10: Mechanics of Creating PbEm Games

Control Panel

May 6 2022 • 26 mins

This week, Steph, Stu, and Kyle discuss the mechanics of the “traditional” Play by Email format. We cover actions, dice, traits and assets, and special game-specific mechanics. We’ll discuss not only what these are and how they’ve been used in the prior games, but also the logic and reasoning behind our design choices and how to choose what mechanics to use in creating your game.