E44: The offloaded brain, part 4: an interview with David Chapman

Oddly Influenced

Dec 4 2023 • 43 mins

In the '80s, David Chapman and Phil Agre were doing work within AI that was very compatible with the ecological and embodied cognition approach I've been describing. They produced a program, Pengi, that played a video game well enough (given the technology of the time) even though it had nothing like an internal representation of the game board and barely any persistent state at all. In this interview, David describes the source of their crazy ideas and how Pengi worked.

Pengi is more radically minimalist than what I've been thinking of as ecologically-inspired software design, so it makes a good introduction to the next episode.

Sources

Chapman links

Other

  • A recording of a Pengo game
  • The foundational text of ethnomethodology is notoriously (and, some – waves – think, gratuitously) opaque. I found Heritage's Garfinkel and Ethnomethodology far more readable. I've enjoyed the Em does Ca (conversational analysis) Youtube series. The episode on turn-construction units hits me where I live. She talks about how people know when, in a conversation, they're allowed to talk. I'm mildly bad at that in person. I'm somewhat worse when talking to a single person over video. I'm horrible at it when on a multiple-person conference call, with or without postage-stamp-sized video images of faces.

Credits

The Pengo image is by Arcade Addiction. Retrieved from Wikipedia. Fair use.

You Might Like

Darknet Diaries
Darknet Diaries
Jack Rhysider
Hard Fork
Hard Fork
The New York Times
Marketplace Tech
Marketplace Tech
Marketplace
WSJ’s The Future of Everything
WSJ’s The Future of Everything
The Wall Street Journal
Rich On Tech
Rich On Tech
Rich DeMuro
Acquired
Acquired
Ben Gilbert and David Rosenthal
TechStuff
TechStuff
iHeartPodcasts
Fortnite Emotes
Fortnite Emotes
Lawrence Hopkinson
The Vergecast
The Vergecast
The Verge
Waveform: The MKBHD Podcast
Waveform: The MKBHD Podcast
Vox Media Podcast Network