Episode 2: So Tell Me What You Want

Roll With Inspiration

Jul 7 2021 • 32 mins

People join role-playing games to feel cool, to be creative. DMs run games for the same reason. This week's episode is about trusting your party, and making sure that everyone, DMs and players alike, can have fun! Rick describes how DMs can give their players agency without completely breaking the fiction, and how to present consequences to players in a way that's engaging (rather than frustrating). Through it all, we reference Dungeons and Daddies, The Time Machine by H. G. Wells, our own past campaigns, and create new examples with improvised scenes. Also, Mariah is an incomprehensible creature of madness.

As has become tradition, we finish out the episode with Rick's session notes, the oft-only-one-sentence write-ups that guide him through each game. Get ready for session 2 of our beloved campaign Heroes of Brehill.

Our fictional adspace this week features The Gnome Depot: You Can Brew It, We Can Help.
Watch an animation of our first 3 comedic adverts on our YouTube channel.
We're also on Twitter! Give us a shout @rollinspired!

Created by Rick Blatz and Mariah Lamour
Music by Guifrog - "Beyond the Warriors"