Not Easily Squished

Kyle M. Bondo

Podcasting starts with an idea: an idea that is not easily squished! However, long before their creators ever sit down at the microphone, a podcast idea needs to be hardened, tested and found worthy. This goes beyond just content creation and delivery. It requires real thought and structure to design a podcast that will survive long enough to find an audience. Follow your host Kyle M. Bondo as he takes fragile podcast ideas and transforms them into fierce audio concepts that are Not Easily Squished! read less
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Episodes

I, Podcast
Feb 18 2023
I, Podcast
You may have thought about everything that goes into enticing someone to press play, but have you ever thought about the design decisions that have led up to the play button itself? There is a whole world of cooperation between people, far apart and personally unbeknownst to each other, that allows your podcast episode to reach your listener. This podcast industry is a marketplace that performs miracles almost every moment of every day.Today, you and I are going to take a journey. I am going to walk you through the day in the life of a podcast episode -- from ideation to listener. There are three major segments all acting in concert with each other to form what I see as the reference model to the current layout of what we CALL the Podcast Industry. These three smaller industries consist of Production, Distribution, and Consumption. If these three smaller industries did not act in coordination with each other, podcasting would not exist.Podcast Industry Reference ModelI've created a Podcast Industry Reference Model [PDF] to help conceptualize it as you follow along with this podcast.NES Design Master: Leonard E. ReadToday's Master is Leonard E. Read. Mr. Read (who lived from 1898--1983) established the Foundation for Economic Education (FEE) in 1946 and served as FEE's president for 37 years. He was a strong defender of American liberty with a specific focus on individual freedom and private property rights. This is what led him to author 29 books and hundreds of essays.However, his powerful yet simple essay titled, I, Pencil: My Family Tree, published back in 1958, is his most famous work. For over 60 years hundreds of thousands of Americans of all ages have read (or heard) this simple and beautiful explanation of the miracle of the “invisible hand” by following the production of an ordinary pencil.Foundation for Economic Education (FEE) DownloadsI, Pencil Audio [MP3]I, Pencil Essay [PDF]Notable Quotes"Leave all creative energies uninhibited."-- Leonard E. Read"[Markets are a] configuration of creative human energies. [Thousands] of tiny know-hows, configuring naturally and spontaneously in response to human necessity and desire. And in the absence of any human masterminding."-- Leonard E. Read"We are perishing for want of wonder, not for want of wonders."-- GK Chesterton
I am Not Easily Squished
Jan 1 2023
I am Not Easily Squished
Where do podcast ideas come from? Kyle explains how the influences of two brilliant designers -- Sir Jony Ive and Hillman Curtis -- helped form his design philosophy foundation.Lessons from Sir Jony Ive:Encouraged informal questioning and inquiry, tolerated mistakes, and promoted innovation.Make your studio into an "ideas factory" with brainstorming sessions at least two times a week -- No exceptions!Create a space that allows ideas to not be so easily squished.Constantly simplify and do away with as much as possible (Less is Better).Make things that express your appreciation for people you will probably never meet.Lessons from Hillman Curtis:You need to make 100 bad designs before you discover a good one.Take the ideas that are in your head and do something with them.Keep your mind fertile with personal interests, experiences, and curiosity.Ideas originate from a mind free from distractions.Your job as a designer is to make the invisible visible.Notable Quotes:"While ideas ultimately can be so powerful, they begin as fragile, barely formed thoughts, so easily missed, so easily compromised, so easily squished."-- Jony Ive (Apple)"The goal of a designer is to listen, observe, understand, sympathize, empathize, synthesize, and glean insights that enable him or her to 'make the invisible visible'."-- Hillman Curtis"Be prepared to reinvent yourself. Be prepared to go out on a limb occasionally, and be prepared to do things that you feel strongly about."-- Hillman Curtis