PODCAST

The VFX Artists Podcast

The VFX Artists Podcast

The VFX Artists Podcast, hosted by Kofi Opoku-Ansah and Daniel Mark Miller is the spot for artists to share, learn and discover other artists in the VFX industry. We aim to bring artists from different levels and departments to discuss industry practice, software, processes, journey and more. We are a podcast made by artists for artists.
The VFX Artists Podcast 2021 Rundown pt2 | TVAP EP20
In this episode we complete our rundown of 2021. Daniel and Kofi discuss some of the themes raised in the episodes, as well as clips. Topics include VFX Editing, Previs, Realtime and Unreal Engine, discrimination and racism in the industry, independent filmmaking, Nuke, Blender, Unreal, VFX software development, Costume Design, VFX Editing, game cinematics and more!Chapters00:00:00 Intro00:59:22 Previs and PostViz( EP10 with Paris Marin: https://www.thevfxartistspodcast.com/what-is-previs-and-postvis-vs-finals-animation-with-paris-marin)00:05:19 Growing up with VFX, Blender, After Effects, Social Media (EP11 with Ty Robillard: https://www.thevfxartistspodcast.com/growing-up-with-vfx-with-3d-generalist-ty-robillard)00:10:45 Costume and Set-Design (EP12 with Rianna Charles and Jodie-Simone-Howe https://www.thevfxartistspodcast.com/costume-set-and-designing-for-film-and-tv-with-rianna-charles-and-jodie-simone-howe)00:15:23 Working at top studios and the Realtime pipeline (EP13 with Simon Legrand https://www.thevfxartistspodcast.com/being-a-vfx-artist-at-some-of-the-top-vfx-studios-in-the-world-with-simon-legrand)00:22:11 Realtime, V-Ray and Vantage, Unreal, CG Garage and Chris Nichols (https://www.thevfxartistspodcast.com/becoming-a-vfx-supervisor-realtime-virtual-production-with-chaos-group-labs-director-chris-nichols)00:29:52 More Unreal and VFX Supervisor talk, racism and representation in the industy, Floyd Billingy (https://www.thevfxartistspodcast.com/being-a-black-artist-in-the-games-and-vfx-industry-pre-rendered-cinematics-vs-unreal-engine-floyd-billingy)00:41:58 Foundry, software development, Nuke and USD clip from Christy Anzelmo(https://www.thevfxartistspodcast.com/christy-anzelmo-usd-machine-learning-surprising-uses-for-nuke-and-foundry-software-and-a-career-vfx-software)00:48:56 Indie Filmmaking and the mainstream VFX industry with Marcus Flemmings (https://www.thevfxartistspodcast.com/marcus-flemmings-life-as-an-award-winning-indie-film-maker)00:56:26 The role of the VFX Editor - Beaumony Loewenthal (https://www.thevfxartistspodcast.com/beaumont-loewenthal-how-i-became-a-vfx-editor-at-lucasfilm)01:02:24 Roundup, plans for 2022 and outro
Yesterday
1 hr 7 mins
The VFX Artists Podcast 2021 Rundown pt1 | TVAP EP19Beaumont Loewenthal: How I became a VFX Editor at Lucasfilm | TVAP EP18
This week, on The VFX Artists Podcast, we speak to Beaumont Loewenthal about his journey to the industry and delve into his path to VFX assisting and editing at some great studios, on some very familiar feature films, to becoming a VFX editor on Star Wars Andor at Lucasfilm.In this episode, we discuss routes to entry into the VFX industry, and discuss the differences between an editors role compared to a VFX editor, editors assistant and VFX editors assistant's role on both production and VFX side.Beau has had a great career so far, leading him to working on films such as Fantastic Beasts, Maleficent 2, Venom 2, and is still growing into an ever demanding role. A lot to be discovered and learned in this episode. For audio versions on this or our previous episodes, you can listen on our website or on your favourite podcast platform.Chapters:0:00 - Highlights of what to expect in this episode2:37 - Guest intro 3:43 - Where the love for VFX and editing came from6:40 - What’s the difference between a VFX editor and a VFX assistant editor8:51 - Responsibility as a VFX editor9:23 - How I got my first job in the industry11:30 - Shows worked on as a VFX editor12:40 - Day to day life of a VFX editor16:50 - Importance of starting off as a VFX editor’s assistant 17:35 - Who decides how a film should be cut19:15 - How early on are you brought on a show?20:52 - How do you feel about having an integral role in the film industry22:49 - How close tied is the role of a VFX editor tot the director?25:19 - VFX finals coming back through editorial28:41 - Working on retimed shots29:48 - What do VFX editors transition into 34:37 - Favourite show till date35:51 - What are the best things about what you do and what advice would you give?40:00 - Conclusion#lucasfilm #starwars #starwarsandor
Dec 8 2021
40 mins
Marcus Flemmings: Life as an award-winning Indie Film Maker | TVAP EP17
This week, on The VFX Artists Podcast, my curiosity with how movies are made and brought to life, brought me to a discussion with London based film director, writer and producer Marcus Flemmings.On this episode, I find out about Marcus’ background and journey to becoming a film director, talk about his new film Blonde Purple, out on November 30th, and discuss realities of inspiration, competition, originality, ego, mistakes and more, in the life of an indie film maker.Marcus’s latest film Blonde purple can be watched on Amazon Prime, Apple TV, Voodoo and on the Xbox.You can also find Marcus on LinkedIn, Twitter, Instagram and IMDBApologies for the occasional echoes in this episode.#indiefilmmaking #marcusflemmings #blondepurpleChapters:00:00:00:00 - What to expect in this episode 00:02:46:23 - Host intro 00:03:23:21 - Marcus introduction & Filmography00:12:01:14 - Filming during covid00:13:11:15 - Process of bringing a film idea to life00:16:14:19 - How to manage responsibilities leading a crew, as a director, during production 00:18:39:10 - How important is it for film makers to have connections to attain budget for a project, or during distribution00:21:42:14 - Competing with other film makers for exposure on streaming channels like Netflix & Amazon00:24:31:09 - What’s the end goal/desire as a film maker/creative00:27:01:02 - Story vs visuals - which takes priority?00:28:48:19 - Competition with other creatives00:31:18:08 - How to produce original content00:34:22:20 - How to catch a break/be recognised for what you do00:37:00:22 - Dealing with the ego from constructive criticism and feedback00:39:30:05 - Challenges of being a black creative00:43:26:05 - Vision for the future00:44:37:05 - Words of advice00:46:17:14 - How to reach out to Marcus00:47:12:23 - Question for the host - My role in the VFX industry00:49:29:15 - Conclusion
Nov 29 2021
50 mins
Christy Anzelmo: USD, Machine Learning, surprising uses for Nuke and Foundry software and a career VFX software | TVAP EP16
This week we talk with Christy Anzelmo, Chief Product Officer at Foundry and before that Director of Product for the Nuke family of projects.We take a tour of her career, beginning in the fashion industry before moving in to VFX, her role in leading development on one of the most widely used compositing softwares in the industry, and on the uses of Foundry products outside of VFX in product design, architecture and even car configuration. We talk about the rising importance of machine learning and USD in VFX, interoperability and finally we talk about working in software as a career path for VFX Artists.Apologies for the occasional echoes in this episode - I had my headphones a little too loud.Time codes00:00:00What to expect in this episode00:01:36Introduction to Christy Anzelmo00:04:10Career beginning and work in the Fashion industry00:09:30Foundry Products in product design00:12:00Use of digital in the fashion industry00:13:30Starting working on Nuke00:15:30How Daniel and Christy met at her first client facing meeting00:17:30The diversity of the Nuke userbase00:18:30Can Christy use Nuke?00:20:09The Nuke team00:21:02Product Management and working in the industry00:24:30What Foundry does with that long survey they send you00:26:00A feature added to Nuke as a result of the survey00:26:40Cara VR and 360 video00:28:00Unusual uses of Nuke00:30:00Car configuration with Nuke00:32:46Different priorities for different companies00:33:20Shake to disconnect and Apple Shake00:34:00Improving usability in professional software00:36:50Looking at rival software and consistency00:39:00Interoperability and less linear pipelines00:41:30USD and “The Dream”00:43:12Copy Cat and machine learning in Nuke 1300:48:15Pre-trained tools in Nuke 1300:48:50IP and copyright obstacles to machine learning
Nov 24 2021
1 hr 9 mins
Being a black artist in the games and VFX industry, pre-rendered cinematics vs unreal engine, with Floyd Billingy | TVAP EP15
In this episode, we chat to Floyd Billingy, a U.K. based realtime supervisor and environment artist for the games and VFX industry about his transition into the industry, how he became an environment artist and a realtime supervisor, as well as how black artists perceive and feel about working in the gaming and VFX industry.Floyd's career is colourful, and it's led him to be part of artists who have brought us some great cinematics and video games for some incredible AAA games, such as Gears of War, Diablo II Resurrected, War of the Spark, Throne of Eldraine and more.Of course, we couldn't talk about video games, without talking about unreal engine. We go on to discuss the evolution of unreal engine, as well as discuss pre-rendered cinematics versus realtime workflow, and how life was life for video game artists before unreal engine.Timestamps:00:00 - What to expect in this episode1:45 - Host intro2:08 - Journey as a student into entering the industry5:26 - First industry job6:03 - Working at Rare studios7:26 -  Working in mobile video game industry and living abroad8:08 - Working at Splash damage10:17 - Transitioning from the game industry into the vfx and animation industry12:30 - What/who inspired the moving into the gaming and vfx industry14:35 - What’s the role of an environment artist15:54 - How competitive is it when trying to get into thee gaming or vfx industry18:33 - What’s the difference between environments for games vs cinematics22:45 -  Titles/credits of shows worked on27:08 - Unreal engine31:39 -  Diversity in the industry40:19 - Highlights of working in the industry so far41:34 - Advice from an industry professional43:09 - ConclusionShow notes:Visit our websiteFloyd's Art Station#vfxpodcast #unrealengine #diablo2resurrected
Nov 17 2021
43 mins
Becoming a VFX Supervisor, Realtime, Virtual Production with Chaos Group Labs Director: Chris Nichols | TVAP EP14Being a VFX artist at some of the top VFX studios in the world, with Simon Legrand | TVAP EP13Costume Set & Designing For Film & TV, with Rianna Charles and Jodie-Simone Howe | TVAP EP12Growing up with VFX, with 3D Generalist Ty Robillard | TVAP EP11What is Previs and Postvis vs finals animation, with Paris Marin | TVAP EP10How I played a widow in Marvel's Black Widow movie, with actress Yolanda Lynes | TVAP EP09VFX On Set Supervising for film with Rory Bryans at MPC London | TVAP EP08VFX Compositing for film with Prince Yiadom | TVAP EP07Matchmove for film, AR, VR & XR with Sarah Gatefield | TVAP EP06Lidars and Photogrammetry for film with Joseph Steel - Co-founder of Visualskies Studios | TVAP EP05How I became an Actor & Stunt Performer, with David Cheung | TVAP EP04How I became a Character Modeler, with Vladimir Venkov | TVAP EP03Game Of Thrones and On-Set VFX Supervising, with Jorundur Rafn Arnarson | TVAP EP02Motion Capture for film and video video games, with Ace Ruele | TVAP EP01

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