And Now For Something Completely Machinima

Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima. read less
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Episodes

S5 E151 Machinima News Omnibus (Oct 2024)
Oct 10 2024
S5 E151 Machinima News Omnibus (Oct 2024)
We have another packed news update ep this week, check out the show notes for links to our discussion points -1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass6:30 Baldur’s Gate 3 modding tools release discussion8:20 Starfield expansion pack discussion10:00 Documentary machinima: focus on TF210:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)12:27 Game Sprout’s article about gameplay becoming performance 12:50 Denuvo’s release of Unbotify and discussion25:00 YouTube app update discussion27:30 Nice projects to take a look at, genAI and Metropius, an example of a deiselpunk world-based story with numerous creative treatments – worth taking a look at for its interesting monetisation strategy32:00 Kane Pixel’s Backrooms, more ‘found footage’ fun!37:36 Sketchfab and Epic’s Unreal Marketplace merge into FAB45:15 YouTube AI disclosure rules – how are we complicit in a new citizen science project? We extend the discussion reflecting on the algorithm detection processes and what impact this may have on AI generated music and AI cloned voices.1:06:50 Biggs Trek’s Forbidden Planet: Children of Krell (which we review in our ep next week) magazine article1:07:47 Shameless plug: Phil and Damien’s channel livestreams, respectively on Sunday and MondayCreditsSpeakers: Damien Valentine, Phil Rice, Tracy HarwoodProducer: Damien ValentineEditor: Phil Rice
S4 E149 Special: Season Finale 2024
Sep 28 2024
S4 E149 Special: Season Finale 2024
In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of genres and engines, by creators from anywhere in the world, and reflect on where its come from, how its evolved and is developing. This year, we have seen amazing quality films made in popular games such as Half-Life, World of Warcraft, Elden Ring, Star Citizen, Warhammer 40K and Team Fortress 2; have had the pleasure of exploring work made in entirely new games, like BeamNG and Deep Rock Galactic; and others made using engines in their base form such as Unreal, iClone and Source. We've also started to see #genAIs become integrated into processes and works. What a year for creatives and creativity! Our main observation is that we have noted a resurgence of interest in machinima as a terms for the creative form, and we feel creators are at long last focussing on creative practices rather than their channel return. Of course its great when these things collide but it was never what machinima was about originally: it was the passion for great storytelling, using novel processes to achieve a desired outcome and to share that with a community of equally passionate others. Other observations are why we are not seeing as many traditional short stories as we used to...We hope you enjoy this ep as much as we have making it. Credits -Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine Editor/Producer: Phil Rice Music: Animo Domini Beats
S4 E141 Machinima News Omnibus (Aug 2024)
Aug 8 2024
S4 E141 Machinima News Omnibus (Aug 2024)
Another packed episode of news items we found for machinima creators everywhere. We take a look at some games news including several that have released music albums recently and discuss why we think that is. We go through some of the latest AI matters, including Vimeo's new AI content guidelines. We found one of the best Unreal master classes we ever seen, more like a work of art than a 'how to', but since its by the amazing Luis Andrade, we'd expect nothing less. We also found some partciularly juicy tidbits we think you'll enjoy.1:24 HELP! Can anyone PLEEASSEEEE find us a WoW machinima to celebrate Blizzard's 20 years with this stunning game??? 2:50 Games releasing music albums - why is that? We discuss why we're expecting a lot more games to follow this trend 18:56 Implications of this for machinima creators 21:50 Dead games and consumer rights and why there is no real legal precident for the latest goings on, plus implications for machinima content 37:01 Generative AIs - again! And Vimeo is on the band wagon... 44:08 Luis Andrade's 'how to' is stunning 45:00 ... now available on UE marketplace 46:00 Another call out for new distribution channels for content creators 50:00 No Man's Sky updates 51:00 Microsoft Flight Sim... just wow, but what are the implications for brand owners' IP and haven't we seen something similar happen elsewhere? Question: are you simulating flying or what you see looking at the ground? 1:06:28 SAG AFTRA on strike, this time in support of game actors... but GTA6 isn't covered? Credits - Speakers: Damien Valentine, Phil Rice, Tracy Harwood Producer: Damien Valentine Editor: Phil Rice Music: Animo Domini Beats