Passive (Aggressive) Perception

Ivan Potocnik & Steve Jones

🎲System-agnostic tabletop roleplaying game discussions. Level up your TTRPG sessions with topic deep-dives, news, and tips for D&D and so much more. 🌲New EVERGREEN episodes every Wednesday. 🤹‍♂️Always as goofy as they are sincere, Ivan and Steve are two forever GMs obsessed with making your next TTRPG session the best one yet. 🗣Covering topics including •metagaming •interviews with industry leaders •bringing real life socio-political issues into your campaigns •TTRPG news, and beyond. 🧙‍♂️Passive (Aggressive) Perception investigates any and all games/systems including D&D, Pathfinder, Savage Worlds, Call of Cthulhu, Star Wars, Vampire the Masquerade, and anything else they can get their hands on. If it can be played it's fair game. 📚The conversation is never limited by any one game, but all of the topics, tips, and core principles easily apply to Dungeons & Dragons or whatever else you happen to be playing at the time. 💻icastspells.com & anywhere you get podcasts. read less

Ep 61 - Bright Lights, Big City (Playing In City Settings)
Sep 21 2022
Ep 61 - Bright Lights, Big City (Playing In City Settings)
Do your players (or yourself as a player) behave differently when your PCs enter a city, village, or township? Today we're discussing some of the unique challenges of playing in a city setting.We go in-depth on how specific game times associated with city play differ from a traditional gaming model which heavily incorporates the TTRPG pillar of exploration. We run down several methods for keeping the action moving, avoiding boredom, and maintaining canon.We also cover the idea of player pragmatism, and the unique phenomenon of behavioral shifts caused by a change of locale.Our Website: https://icastspells.comOur Twitter: @passive_podcastOur Email: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro0:30: TTRPG News08:35: How some adventure types lend themselves to city settings.09:30: Adapting the TTRPG pillar of exploration for intuitive city play.11:50: Making a locale robust without getting stuck in the trap of endless prep.20:15: Lore is great for reinforcing a city's character.22:43: Maintaining canon.26:32: Cities provide much more immediate consequence for questionable behavior.31:58: How to avoid alienating certain player types while in different locales.36:48: Pragmatism, character integrity, and how locale can influence the behavioral shifts of players.44:07: Ways to regain tone after out-of-character conversations short circuit encounters.49:44: Avoiding getting into a boring string of fetch quests.54:33: Outro
Ep 58 - Alex Clippinger: Game Design & Adapting 5e
Aug 31 2022
Ep 58 - Alex Clippinger: Game Design & Adapting 5e
The incredible and prolific TTRPG designer, Alex Clippinger has joined us this week to give us an inside look into Cubicle 7's new project, Broken Weave, drop some game design knowledge, and talk through some of the benefits and pitfalls of adapting Dungeons & Dragons: Fifth Edition. This was a fantastic conversation covering several topics including points of focus for growing as a designer, expectations we bring to the table, burgeoning out into playing non-D&D systems, and much more.We ended with some pretty major takeaways from this episode that were unique to Alex's experience. A huge THANK YOU to Alex for doing this interview and hopefully this won't be the last time we hear from him. Find Alex here:Website: https://aclippinger.carrd.co/Twitter: @AclippingerDM's Guild: https://www.dmsguild.com/browse.php?author=Alex%20ClippingerDriveThru RPG: https://www.drivethrurpg.com/browse/pub/17366/Alex-ClippingerOur Website: https://icastspells.comOur Twitter: @passive_podcastOur Email: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro03:06: A little about Alex03:58: "How did you get into freelancing?"05:37: "Were you a writer before you started doing TTRPG work?"08:49: "How did you get into the hobby of TTRPGs in general?"12:44: "How have you evolved as a designer and a writer since you first started out?"17:52: "How does genre play into your design process, and how do you utilize your influences?"24:47: Inside look at Broken Weave from Cubicle 7; one of Alex's newest unreleased projects34:36: "In the modern trend of 5e adaptations, why do you think it's so common?"38:01: "What is your interest in making 5e adaptations and how is it different from the alternatives?"39:34: "Do you think underdevelopment of the D&D: 5e system is a major design pitfall?"42:53: "What are you gaining and what are you sacrificing when you make the decision to adapt D&D: 5e?"46:17: "Do you think that people sometimes limit themselves by trying to adapt certain game types to D&D: 5e when other systems might already d that thing better?"53:38: Outro
Ep 54 - SPECIAL #RPGaDAY2022 Pt. 2
Aug 1 2022
Ep 54 - SPECIAL #RPGaDAY2022 Pt. 2
Part two of our special 2-part series where we give our answers (and encourage you to give yours) to the questions presented from #RPGaDay2022, an annual celebration of tabletop roleplaying games conceptualized by @autocratik which you can find at https://www.autocratik.com. In part one we answer the first 16 questions from this highly hash-tag-able social experience, and we hope you will respond with your interesting answers and anecdotes. In this episode we cover questions 17-31.Website: https://icastspells.comTwitter: @passive_podcastEmail: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro1:33: TTRPG News8:49: @xerjester "What are your 4 TTRPG character archetypes?"10:47: Main Topic & Recap12:43: Past, present, or future? When is your favorite TTRPG set?15:04: Where is your favorite place to play TTRPGs?17:20: Why has your favorite TTRPG stayed with you?20:01: How long do your TTRPGs last?23:07: Setting Sunday: Share an intriguing detail about a game setting you enjoy.26:15: Who is your current TTRPG character?29:10: What situation is your TTRPG character currently in?31:29: When did you starting playing this TTRPG character?31:47: Where has that TTRPG character been?33:25: Why does your TTRPG character do what they do?35:07: How has your TTRPG character changed?35:59: Who would you like to see take part in #RPGaDAY2022?37:22: What should #RPGaDAY do for its 10th anniversary next year?37:56: When did you first participate in #RPGaDAY?39:43: Outro
Ep 51 - Lore
Jul 11 2022
Ep 51 - Lore
This week we cover the importance of a tabletop roleplaying game's setting lore. We discuss why we think it's sometimes neglected and cover the potential risks of not being wholly acquainted with your in-game world. We touch on topics such as setting uniqueness, campaign scope, bringing real-world assumptions into sessions, the loremaster player archetype, and much more.Website: https://icastspells.comTwitter: @passive_podcastEmail: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro0:59: TTRPG News13:20: @BurnelDan "What is your favorite character you've had in any game?"21:36: Main Topic23:19: Dispelling the misconception that some games don't have lore24:53: What exactly we mean by TTRPG lore25:56: The subtlety of deep lore games28:37: TTRPG lore is what players fall in love with and remember29:55: Lore knowledge helps us play our most genuine characters31:27: Not using the available lore can strip a setting of its uniqueness34:29: The absence of lore can serve as a hook35:18: Emergent lore, while useful sometimes, can be a cop-out for players who don't want to do their research39:47: Gaining a working knowledge of a game's lore informs the scope of the players' actions41:02: Gaining a baseline of lore knowledge shows respect to the game and the GM42:40: Knowing lore prevents us from bringing real-world assumptions into the game44:45 Knowing game lore cuts down on lengthy exposition dumps (employing the loremaster player archetype)49:27: Wanting emergent story has merit, as does targeted learning53:32: Outro
Ep 50 - Ask A GM (Getting To Know Us: Redux)
Jul 4 2022
Ep 50 - Ask A GM (Getting To Know Us: Redux)
At the behest of several listeners, we're finally doing a general "Getting To Know Us" episode. In this episode we talk briefly about our roots, who we are, and what led us to gaming. The majority of the episode is comprised of individual questions from listeners and friends of the show that had questions for us as GMs that they might otherwise not have had the opportunity to ask. We cover narcissism in GMing, character quirks that people might find distasteful, using pop-culture references, how the times have changed and how we've grown with them as gamers, our favorite types of character archetypes, and so much more.Website: https://icastspells.comTwitter: @passive_podcastEmail: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro1:55: @GazpachoTT "What is the 101 on Ivan and Steve?"17:01: Sabz "How would you describe the difference between being a GM and being a player? What is your preference and why?"25:22: @0_0blique "Using non-heroic characters in a heroic-setting campaign"30:52: @SJohnRoss "Why the ponytail?"31:46: @TenuousDnD "How many pop culture references are too many to include in your homebrew world?"35:42: @TenuousDnD "What is the first piece of advice you give to a new GM?"38:06: @TenuousDnD "What is the difference between a GM and a DM?"39:58: @TenuousDnD "Why do GMs seem to love puns so much?"41:49: @SwampRob "How do you make different cities with different cultures seem different?"46:47: Jay R "Do you want your players to have as much control over the universe as the GM? How do you manage the tone in a collaborative framework without keeping the reigns too tight?"50:27: Eric C "While GMing, what is the ideal blend of improv, sandbox, and intended story following the beaten path? Are there times where you prefer one or the other, or does it depend on the group?"55:33 : Jenny V "... What do you do if the PCs are doing something in the game that you find personally distasteful?1:02:36: Bill P "What changes do you see, or perhaps growth have you experienced in your years of gaming... keeping in mind age and culture?"1:07:37: ToxicSquirrel "What's the most difficult type of player that you have ever had in a group you were GMing? Do you have a favorite type of player?"1:10:32: @Ivrione "What is a game you would love to run but not play? Vice versa?"1:14:18: @Ivrione "What is your biggest TTRPG regret? What is your biggest TTRPG triumph?"1:20:20: Craig K "Do you consider the GM a storyteller or a rule adjudicator? Which do you consider yourself?"1:24:56: Craig K "What is the most important trait of a storyteller/GM?"1:26:49: Craig K "Narcissism and the GM. Do you think there is a certain amount of narcissism necessary to be a good GM?"1:37:35: Outro
Ep 48 - Life Skills Gained From TTRPGs
Jun 20 2022
Ep 48 - Life Skills Gained From TTRPGs
Having a meaningful discussion about how skills and experiences at the tabletop roleplaying game table can apply to one's 'real life.' We cover career impacts, its influence on self-improvement and self-exploration, how it can aid in developing and nurturing strong interpersonal relationships, its applications in psychotherapy, using it as a tool for learning, and much more. We also cover some TTRPG news and discuss several replies from listeners.Website: https://icastspells.comTwitter: @passive_podcastEmail: passiveaggropod@protonmail.comShow Breakdown:0:00: Intro0:34: TTRPG News16:07: @grenchaw "Passive (Aggressive) Perception custom magic item"17:57: Main Topic20:55: @Cyber_Trout "3-hour watches with the kids and scenarios for customer service"22:30: @LochTheFoxGod "how to incorporate D&D into your resume"23:05: @Brian_Gerken "RPGs helped me get a legal internship"26:44: @JackGogsbane "Learning history and myth through games"31:25: @BurnelDan "Learning vocabulary through roleplaying games"33:24: @JormofYore "LARPing helped me get over my shyness"41:09: @Ramethzer0 "Tabletop roleplaying games helped to hone my communication skills"42:41: PSYCHODRAMA.WORLD "General Effects of Roleplay Techniques In Psychotherapy"45:13: @GuardianNoodle "D&D helped me get over my fear of public speaking"47:37: TTRPGs as cultural unifiers51:14: @TiaTruths "My gaming group is a party IRL and we consider each other family"53:11: Applications to session zero56:09: Outro