TLA Chapter 4 Into the Underpipes

The Lone Adventurer

Feb 2 2022 • 21 mins


Mina visits the Necropolis hoping to find clues, but runs into an unforeseen complication. Instead, she’s forced to take a perilous journey into the unknown, in search of answers that she hopes will explain the mystery of the Infernal Powder.

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Transcript https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing

CHAPTER 4: Mechanics SCENE 8

Chaos Factor 6

SCENE ALTERED? 3 Altered (ceremony in progress)

FATE: Did Mina see the cultists' meet anyone? (50/50) 46 Yes

DESCRIPTION: who? 80 Partially 98 Watery

FATE: From the underpipes? Yes (piperunners)

FATE: Did the barrels exchange hands? (50/50) 46 Yes

FATE Does Mina know how the tipoff was received? (Very unlikely) 54 No

FATE is access restricted? (50/50) 94 Extreme No (encouraged)

Hunt for clues: Investigation +6: 26

FATE: Is there a clue to be found? (50/50) 94 Extreme No (area scrubbed clean, then ceremony)

Thread closed: investigate necropolis

Thread opened: investigate underpipes

Character added: Piperunners

Chaos Factor: 5

SCENE 9

Chaos Factor 5

SCENE ALTERED? 1 Altered (pipe flooded)

Into the Unknown: 3 Common, Discovery, Danger

16: 2 way junction

6/2 Shaft

11/4 Creature looking for food

12/5/12/2/4/9/6 Fire snake X 2

Initiative

Mina: 18 Dagger: +3 to hit (1d4+1) x2 (piercing) Each hit causes 1hp damage to Mina

Snakes: 19 Bite and Tail: +3/ 4 damage

FATE Melee range? (50/50) 13 Yes

ROUND 1

Snake 1 Bite 12 Miss, Tail 8 Miss

Snake 2 Bite 13 Miss, Tail 20 Hit 4hp (resistance to fire damage underwater)

Mina (34hp) Dagger 15 10hp Snake 1 (12 hp), 1 hp Mina (33hp)

ROUND 2

Snake 1 (12hp) Bite 18 Hit 4hp Tail 12 Miss

Snake 2 Bite 9 Miss Tail 12 Miss

Mina (29hp) Dagger 22 8hp Snake 1 (4hp), 1hp Mina (28hp)

ROUND 3

Snake 1 (4hp) Bite 12 Miss Tail 14 Miss

Snake 2 Bite 23 Hit 4hp Tail 10 Miss

Mina (24hp)  Dagger 16 10hp Snake 1 (dead) Snake 2 (16hp) Mina 1 (23hp)

ROUND 4

Snake 2 (16hp) Bite 11 Tail 8

Mina (23hp) Dagger 13 miss

ROUND 5

Snake 2 (16hp) Bite 21 4hp Tail 5

Mina  (Mina 19hp) Dagger 20 10hp (Snake 2 6hp) Mina 1 (18hp)

ROUND 6

Snake 2 (6hp) Bite 20 4hp Tail 15

Mina (14hp) Dagger 18 3hp (Snake 2 dead)

Bonus action: Healing surge 11hp (25hp total)