Zero to Start VR Podcast: Unity development from concept to Oculus test channel

The Gamma

In the basement of the matrix two budding VR developers are on a quest to make a Didgeridoo experience to submit for consideration into the Oculus Start developer program to get a new Rift S and a prized sweatshirt. Dive into what you need to get started for developing on a PC on the Oculus Rift headset with your hosts Siciliana Trevino and Melanie Menztel. Our spotlight series featuring conversations with industry creators and leaders is sponsored by Oculus from Facebook.

SPOTLIGHT: Jasmine Roberts, AR/ VR Software Engineer on developing for AR and how beginners can succeed in immersive tech
Nov 16 2020
SPOTLIGHT: Jasmine Roberts, AR/ VR Software Engineer on developing for AR and how beginners can succeed in immersive tech
Stepping into the spotlight is Jasmine Roberts, an accomplished software engineer who has worked at pioneering companies including Unity, Sony Playstation and Google Creative Lab in New York City where she developed and launched, Lines of Play, a Google experiment AR app highlighting the features of Google’s new AR Core Depth API. Jasmine was a 2017 Oculus Launch Pad fellow and in 2020 Forbes recognized her on their Games 30 under 30 list. On this episode of Zero to Start Jasmine shares her insights about developing with the latest AR APIs, a mini-dive into SLAM (simultaneous localization and mapping), what she wished she knew when she started in the industry and tools beginners should explore as they start their journey.Plus Jasmine's quarantine playlist and more!Thanks for listening and happy installing!Share, like and subscribe to Zero to Start on your favorite podcast platform.Follow Jasmine Roberts  @ladykillmongerFollow Siciliana Trevino @iSiciliana================================FEATURED LINKSLines of Play - Google PlayGoogle Creative Lab launches Lines of Play - An Open-Source Experiment To Showcase ARCores's Depth API - ForbesWaves of Grace, Gabo Arora + Chris Milk - WithinOculus Start Developer Program================================TUTORIALSQuick VR prototypes - Josh Carpenter, Mozilla BlogDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================JASMINE'S QUARANTINE PLAYLISTEarth Wind & Fire ================================#sponsoredpost
SPOTLIGHT: Kathryn Hicks AR/VR Designer on new work and inspiration, open source creation tools
Oct 13 2020
SPOTLIGHT: Kathryn Hicks AR/VR Designer on new work and inspiration, open source creation tools
Stepping into the spotlight Kathryn Hicks, AR/VR Designer at the Danse shares how the Savannah College of Art and Design led her to virtual reality, igniting the creation of her first animated 360 film, Tall Tales of the Aerona Temple. Kathryn fills us in on her latest project working alongside Memphis developer Justin Palmer on Mend, a cross-platform puzzle game and 2019 Oculus Launch Pad scholarship winner. Plus Kathryn shares her recommendations for open source 3D tools that emerging designers and artists should explore as they dive into immersive asset creation. We have fun talking about her fascination with the classic horror genre and sasquatch.Follow Kathryn on Twitter @gokatcreateFollow her latest VR project @MendTheGameShare, like and subscribe to Zero to Start on your favorite podcast platform.================================FEATURED LINKSMeet the 2019 Oculus Launch Pad Scholarship Recipients - Oculus BlogOculus Start Developer ProgramQuill - VR illustration and animation================================OPEN SOURCE ART TOOLSBlender - 3D modeling and animationMedium - 3D modeling by AdobeGimp - image editorKrita - painting and illustration Fire Alpaca - paintingScribus - desktop publishingInkscape - vector graphics editorDJV - video player================================TUTORIALSDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================KATHRYN'S QUARANTINE PLAYLISTHello from the Magic TavernCritical Role================================#sponsoredpost
SPOTLIGHT: Allison Lee, Developer Program Manager at Oculus on Launch Pad 2020
Aug 16 2020
SPOTLIGHT: Allison Lee, Developer Program Manager at Oculus on Launch Pad 2020
Siciliana Trevino is excited to bring you her new Zero to Start Spotlight series featuring insightful conversations with VR creators and industry leaders about how you can break into VR, brought to you by Oculus from Facebook. Now in its fifth year Oculus Launch Pad is an essential VR developer program designed for promising content creators from diverse backgrounds. 2020 Applications are open until August 20th. Our first spotlight guest, Allison Lee, Developer Program Manager at Oculus tells us everything you need to know about applying to Launch Pad.Allison also shares her perspective on VR design, resources like the free Unity Learn - Design, Develop and Deploy for VR course, beginner tutorial rites of passage like the Roll a Ball tutorial, how VR is made for this moment and what's on her quarantine playlist to stay on task. Follow Allison and Siciliana on Twitter @AvLee_ and @iSicilianaShare, like and subscribe to Zero to Start on your favorite podcast platform. Happy Installing!================================FEATURED LINKSOculus Launch Pad 2020 ApplicationOculus Launch Pad  2019 Scholarship recipientsOculus Start Developer ProgramDesign, Develop, and Deploy for VR - Unity LearnUnity Roll-a-Ball Tutorial - updated for 2020!================================Reading listVirtual Vernacular by Sarah Bonser================================Quarantine playlistDonny Benét on YouTube================================
Build Succeeded: Display.land assets in Unity, the end of Bose AR + War of the Worlds, the start of High Fidelity 3D audio, Black Lives Matter
Jul 13 2020
Build Succeeded: Display.land assets in Unity, the end of Bose AR + War of the Worlds, the start of High Fidelity 3D audio, Black Lives Matter
Our 7th episode finds us in another Mercury retrograde, over 100 days since Berkeley announced its shelter in place and reminiscing about Berkeley's annual Martin Luther King Jr. Breakfast last January. Melanie takes a 3D scan of her garden using the Display.land mobile app by Ubiquity6 (which is now discontinued), succeeds in building her first Unity scene, although we get an app ID error when we try to upload her project file to her Oculus test release channel.  Happy Installing!We recap: Black Lives Matter ARVR Women's 2018-19 Futurists in Residence The end of Bose AR SDK and Siciliana's War of the Worlds interactive podcast audio AR game High Fidelity's new 3D audio meeting platformDisplay.land volumetric capture mobile app - now sunset! Community ShoutoutIIlya Szilak's Queerskins a love story  launched on the Oculus StoreFeatured linksOculus Start Developer program Center for Cultural Innovation (CCI)VIDEO: War of the Worlds Game Trailer - QuirkeleyVIDEO: Kent Bye demo of High Fidelity spatial audioDownload Unity Hub - UnityLifecycle of an Oculus VR app - OculusAbout Oculus Release Channels - OculusQuarantine PlaylistsThe GammaSubscribe to Zero to Start on YouTubeFollow us on Twitter@iSiciliana@BCMORG@QuirkeleyJoin the ARVR Women communityFacebookInstagramTwitter===================Zero to Start Music by Melanie Mentzel and Leonard Sherman
The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VR
May 29 2020
The Moasis: Melanie's first Unity project, Unreal 5 announced, exploring Engage VR
Ten weeks ago the Bay Area began sheltering in place. Learning how to build an oasis in VR has never been more profound or essential, if not disorienting as we face a staggering loss of life from Covid-19 and outrage over the murder of George Floyd in Minneapolis. As we learn how to turn on the lights in the virtual world we’re building with Unity, reality is in turmoil and in need of healing. While technology alone can’t cure disease or injustice, VR is a powerful medium that can inspire compassion and collaboration, resilience and community. We're on a quest to make that potential a reality. Thanks for joining us. On our 6th episode Melanie and I recap: Epic Games announcement of the release of Unreal 5, their free to download game engine, introducing two new core technologies, Nanite and Lumen.A field trip into Engage VR for Caitlin Krause’s Collaboration in VR eventMelanie’s first Unity project “Moasis” Unity render pipelines part 1Our quarantine dev mode playlists on YouTube: Elements and The GammaFeatured linksSetting up Unity XR in 2020 - Gerald McAlister, RGB SchemesVIDEO: What are shaders? - The Happie CatVIDEO: How game engines work - The Happie CatICYMI: Today, 60% of #AR and #VR content is powered by Unity! - @unity3dVIDEO: The Art of Mise en Place - ChefStepsLooking back/1995 All you wanted to know about FireWire - cmpleFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard ShermanLeave Me in My Broken Dreams by Raär
All Systems Go! Our new VR setup, exploring AltSpace, VRChat, Tilt Brush and Facebook VR art communities
May 7 2020
All Systems Go! Our new VR setup, exploring AltSpace, VRChat, Tilt Brush and Facebook VR art communities
We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more. As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The GammaHappy Installing! Featured linksOculus Start Developer program 360 VIDEO: Snow Angel "We Love"360 Filmmaker Kevin KunzeXEODesign CEO Nicole Lazzaro SpatialFirst CEO Emily OlmanZencaster High Fidelity PodcastingAbleton - software and hardware for music creation and performanceVR Hardware / Tools / Social PlatformsVIDEO: ASUS G11 Gaming Desktop Computer overviewUnity HubAltSpaceVRThe HiveVR in AltSpaceTOOL KIT: AltSpace world building VRChatTilt Brush by GoogleGoogle BlocksVR art communities on FacebookXR ArtistsVR Art Live!Learning Unity for VR/AR Artists Tilt Brush ArtistsImmersive AnimationFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard Sherman
Coronavirus Ignites VR-And Other Bytes From the Basement of the Matrix
Mar 10 2020
Coronavirus Ignites VR-And Other Bytes From the Basement of the Matrix
As COVID-19 changes life as we know it and has industry scrambling to prioritize public health and employee safety by minimizing travel, canceling GDC and SXSW among many other high profile events, Social VR takes center stage in conversations about working remotely and collaborating at a distance. The challenge is, how accessible is VR outside of the industry's early adopters? The pandemic has us wondering beyond the scope of development into global supply chains and sustainability. For more about conferences in VR check out: Thoughts on "GDC in VR" - Liv EricksonBehind the Scenes of the Educators in VR International Summit - Educators in VREight Resources for Meeting Using Virtual or Augmented Reality - WXR FundAltspaceVR Offers Extra Support for Virtual Conferences During Coronavirus Outbreak - AltspaceReduce Travel by meeting in Mozilla Hubs - @ByHubsIn other news, the recent viral video of a mother seeing her deceased daughter in VR also flooded our feed, reminding Melanie of how she volumetrically capture her mother's magical apartment with the help of Emily Olman, CEO and Co-Founder of prop-tech company, SpatialFirst. After a recap of Oculus Launch Pad demo day and lessons learned from the Facebook Oculus program, we reach the dev side of life where we had to take a step back from starting our Unity project to set up the legacy Rift headset (CV1) we're using only to discover an install bug dating from 2016 - that we have yet to fix! We switched gears to set up Melanie's Oculus Developer account and profile organization, which is required to create an Oculus app. The developer dashboard menus are a little squirrely so we suggest book marking  visited pages, like the developer and App ID pages. Oculus developer siteCreate organizationAll about Release Channels===========Be sure to subscribe to our Zero To Start YouTube channel and check out our weekly playlists, The Gamma and Elements===========Next week we'll confront our glitches or see about using a different, Rift S headset.Until then, wishing everyone clean hands and smooth installs. Siciliana and Melanie
Retrograde Redo-Unity and Visual Studio 2017
Feb 25 2020
Retrograde Redo-Unity and Visual Studio 2017
We're ready to blame the stars for the blues, snafus and surprises we encountered in the basement of the matrix this week. Whether or not you believe in Mercury Retrograde, when technical difficulties are at their astrological peak (happening now through March 9th btw), Unity development is a moving target that will have you retracing your steps just when you thought you knew where you were going. Installing Unity Hub we learned that we didn't need to install Visual Studio 2019. Ever since Unity version 2018.1, Visual Studio 2017 is the default code editor and part of the install package. For details visit the developer page: Get Started with Visual Studio Tools for Unity. Melanie selected the personal Unity subscription, set up her first developer account and validated her account ID. We installed two versions of Unity, 2018 LTS and one of the latest versions of 2019, to be confirmed.Melanie recalled the time we went to VidCon 2015 and tested the first Ricoh Theta 360 cameras. Here's the shaky YouTube video from that excursion, Greetings from Vidcon, featuring Tay Zonday of Chocolate Rain fame talking VR and the future of influencer culture. Throughout this episode we take a deep dive into the inspiration behind our playlists from the last two weeks, despite saying the playlists were for "next week". This is the music that gets us through the hoops. On Elements, Melanie's playlists from the last two weeks, the tracks evoke a fresh start vibe, combining world music with local performances, classic 80's electronica and the colors of the rainbow. Elements wk. 1Elements wk. 2On The Gamma, Siciliana's playlists are peppered with Joji, spacey house mixes and Tame Impala's Feels Like We Only Go Backwards, to keep you skipping along the deep blue universe, open to the void of glitches, bugs and the daunting curves ahead. The Gamma wk. 1The Gamma wk. 2Will VR development ever become second nature like switching on a light? Maybe when cars fly. Next episode we'll start Melanie's first Unity project, pick a render pipeline, install Oculus integration and get Melanie's Oculus account set up. For more links to topics covered in the podcast head over to our Facebook group and for our weekly music playlist subscribe to Zero To Start on YouTube. Happy Installing!Siciliana and Melanie