City of Town: An Improvised DND Adventure!

City of Town: An Improvised DND Adventure!

Welcome Travelers, to the Adventure of a lifetime. City of Town is truly unlike any other DND podcast out there. Each episode features a new and entirely improvised DND adventure. No prep work, no character sheets, just infinite amounts of dragon slaying and DND fun! Whether you want to hear about Sea Elves fighting an enchanting bard or an Aarakocra war leader in the throws of battle, each episode brings an entirely new and original story. Making it an exciting and easy journey to pick up and check out at any moment. Like we’ve already said, there’s no prep work. That goes for us and our listeners! So make sure you subscribe and hit the bell icon so that you never miss what crazy journey we’ll go on next! read less
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Episodes

Can a bad dad be a good detective?
Nov 25 2024
Can a bad dad be a good detective?
A hard-boiled investigator, Boyle is drawn into a harrowing case after finding the body of someone he initially believes is his estranged son, only to uncover a tangled web of betrayal, the criminal underworld, and dark magic. As the story spirals toward an existential climax, the detective must grapple with questions of morality, family, and the fragility of existence itself. Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Detective Boyle Son, a grizzled, hard-boiled investigator who discovers that the victim is his estranged son, killed under mysterious circumstances. Story Summary: Setting: A rainy metropolis filled with intrigue, from crime scenes to decrepit neighborhoods like "The Depths." Detective Boyle Son is thrust into a personal and professional crisis when his estranged son is murdered. As the investigation deepens, Boyle discovers ties to a criminal organization known as the Wolf Clan, led by the enigmatic Vladimir the Wolf.Challenge: Navigate the gritty underworld, face personal guilt, and unravel a web of deceit tied to a powerful artifact capable of rewriting reality. Key Scenes: The Crime Scene: [00:04:00] - Boyle surveys the crime scene, uncovering signs of a struggle and learning that the victim was strangled after a violent fight. A cryptic message in blood adds emotional weight. Interrogation of Sarianne: [00:09:00] - Boyle questions Sarianne, his secret mistress and the victim's mother, who provides crucial clues about the Wolf Clan’s involvement. Meeting with Marty: [00:18:00] - Boyle seeks information from Marty, a shady informant who reveals the Wolf Clan’s hideout in "The Depths" and hints at a dangerous deal involving the mayor. Infiltrating the Depths: [00:30:00] - Boyle, Hilda (his loyal partner), and Chip Chip (a skilled marksman) descend into The Depths, a treacherous and decaying part of the city. They devise a plan to distract the gang while Boyle sneaks into their hideout. Confrontation with the Wolf Clan: [00:42:00] - Boyle faces off against Legs, a fearsome enforcer, and is captured. In a shocking twist, Boyle learns his son faked his death to orchestrate a power play within the Wolf Clan. Climax: [00:56:00] - The Wolf Clan leader uses an artifact containing a powerful wish spell. In a desperate attempt to intervene, Boyle lunges for the artifact but fails. The spell is cast, erasing Boyle from existence and rewinding time to before he was born, leaving the world to spiral into chaos without him.   Stay tuned for more gripping and improvised adventures in the City of Town!
He Fired an Employee for Breathing Fire
Nov 18 2024
He Fired an Employee for Breathing Fire
Pete is the ultimate middle manager. Which means he's just about the most forgettable person in any room. But when Pete's captured by the mob and forced to help rob the greatest bank in the kingdom, he'll have to decide whether he's just a middle manager or THE middle manager. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing Pete, a nondescript, balding kenku who is thrust into a dangerous mission to infiltrate the High Bank of Ethriel and steal all its money for the infamous mob boss John Pupsley. Story Summary: Setting: The sprawling, skyscraping High Bank of Ethriel and its chaotic filing system buried deep underground. Pete, an unremarkable middle manager, is forced into a dangerous heist orchestrated by John Pupsley, a crime lord with eternally youthful and deadly puppies.Challenge: Pete must navigate the bureaucracy of the bank, complete his own background check, and overcome escalating threats, all while keeping his head—and body—intact. Key Scenes: Threatened by John Pupsley: [00:03:18] - Pete is confronted by the intimidating mob boss, who forces him into the heist under threat of being fed to his puppies if he fails.[00:05:42] - Pete’s wit and ability to appear utterly unremarkable convince Pupsley to give him a chance. Corporate Chaos: [00:17:46] - Pete arrives at the bank, stops by a bakery for a misnamed birthday cake, and navigates the oppressive hierarchy of the office.[00:24:02] - During a long and uneventful quarterly meeting, Pete begins hatching his plans. Filing Department Mayhem: [00:46:07] - Pete descends to the negative 20th floor, encountering gnomes running a disorganized filing system directly linked to the CEO’s mind.[00:48:12] - In an ill-conceived attempt to bring order, Pete implements a naming game and a scrum workflow, burning precious hours. Revelation of Pete’s True Identity: [00:55:36] - After finally obtaining his background file, Pete discovers his full name is Pete Middleis, revealing him as the legendary "Middle Manager of Hell." This dark connection adds an ironic twist to his unassuming demeanor. Confrontation with Time: [01:00:00] - With time running out, Pete abandons bureaucracy to focus on mentoring a single gnome. The plan speeds up his task, but the rising tension looms large as he inches closer to completing his mission—or facing dire consequences. Climax: [01:12:00] - As the clock ticks down, Pete devises a last-minute gambit to steal the money without alerting the heightened security led by Vice President Josh Jackson. His middle management skills and unassuming persona prove to be his most powerful tools. Closing: Emotional Resolution: Pete embraces his newfound identity, recognizing that his mundane skills hide a demonic potential for navigating and manipulating bureaucracy.Reflection: The hosts laugh at Pete’s absurd journey from boring banker to unlikely antihero and discuss the humor and tension of balancing workplace satire with fantasy adventure.Call to Action: Listeners are encouraged to share their favorite moments and speculate about Pete’s potential return in future episodes. Stay tuned for more epic and improvised adventures in the City of Town!
Can AI Dungeon Master better than a human?!
Nov 11 2024
Can AI Dungeon Master better than a human?!
This week Casey and Michael hand over the reigns to our future AI Overlord, Chat GPT, to see what D&D will be like in the not too distant future when the robots have taken over.  Adventure Setup: Dungeon Master (DM): ChatGPTPlayers: Casey as Detective Lestrange, a cynical lawman on a mission, and Michael as Deputy Carlisle, his loyal yet nervous deputy. Story Summary: Setting: The haunted village of Ravenswood, shrouded in mist and mystery, with a cursed inn and eerie forest Detective Lestrange and Deputy Carlisle arrive in Ravenswood, tasked with investigating strange disappearances linked to a powerful artifact hidden in the haunted woods.Challenge: As they explore the village and woods, they confront villagers, ghosts, and ChatGPT’s surreal responses, often finding their only way forward is to push ChatGPT with unorthodox and absurd commands. Key Scenes: Meeting the Villagers: 03:0] - Detective Lestrange and Deputy Carlisle gather rumors from the villagers, who warn them about the haunted inn and the eerie noises that come from the woods.06:00 - They learn of a hidden artifact tied to a curse that has haunted the village for generations. Exploring the Inn: 10:00 - The duo checks into the haunted inn, where strange whispers and a creaking staircase lead them to a mysterious room. Deputy Carlisle breaks a mirror, revealing a hidden compartment with a key and a map. The Haunted Woods: 19:00 - Using the map, they make their way to the woods, guided by a wary old man. They discover an altar with carvings indicating a powerful seal holding back an ancient darkness. The Wizard’s Tower: 28:00 - After obtaining the artifact, they consult an eccentric wizard in a tower who warns them of the danger in removing the artifact, claiming it’s the only thing keeping the dark curse contained. Power Play at the Saloon: 35:00 - Back at the village saloon, Detective Lestrange and Deputy Carlisle confront a shadowy figure demanding the artifact, who they promptly restrain and add to their ever-growing entourage of intimidated townsfolk. Climax: 43:00 - Confronted by a shadowy darkness that approaches the saloon, they gather the villagers to “blend in” as zombies. Deputy Carlisle hurls the artifact at the darkness, temporarily trapping it and restoring calm to the village. Stay tuned for more chaotic and improvised adventures in the City of Town!
I was stalked by the scariest DND monster!
Oct 28 2024
I was stalked by the scariest DND monster!
Fernwire just wanted to bring his grandmother supper... but now he finds himself in a deadly cat and mouse chase with a horrifying monster. Will he survive or is this the last we'll hear from the young Ghostwise Halfling? Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing Fernwire, a ghostwise halfling with a young and inexperienced outlook, who must survive the horrors unleashed by a terrifying spider after accidentally disturbing its nest. Story Summary: Setting: A quiet village and the surrounding forest, quickly disturbed by a menacing, human-sized arachnid. Fernwire unwittingly finds himself hunted by a giant, three-and-a-half-foot spider that’s angry after discovering its eggs stolen. As the spider terrorizes the town, Fernwire must find a way to survive and, ideally, escape the spider’s relentless pursuit.Challenge: Fernwire must escape or defeat the spider, which seems to have an unbreakable vendetta, even if it means sacrificing friends or seeking help from dangerous places. Key Scenes: Initial Encounter: [00:03:17] - Fernwire witnesses the spider emerging from his grandmother’s skin in a horrifying display. He barely escapes the room, locking the creature inside as it tries to break through. Seeking Help from Chuck: [00:10:51] - Fernwire runs to his friend Chuck, the woodsman, for help. After a tense chase, they encounter the spider, which attempts a lethal jump attack, but misses, giving them a moment to plan an escape. Spider Attack and Chuck’s Sacrifice: [00:14:39] - The spider finally catches up, fatally wounding Chuck as he attempts to defend Fernwire. Fernwire flees in terror, leaving Chuck behind to face the spider alone. Desperate Measures at Nancy Grace’s Barn: [00:20:03] - In an attempt to escape faster, Fernwire sneaks into Old Nancy Grace’s barn to steal her prized pony. Nancy catches him, but a series of distractions allow Fernwire to mount the pony and escape. Crossing the River: [00:33:42] - Fernwire reaches a river, hoping to lose the spider. After a struggle, he and the pony make it across, but he’s ensnared by the spider’s web and pulled under by the river current. Climax: [00:36:28] - Fernwire nearly drowns but is later pulled out and finds himself cocooned in a web, face-to-face with the grieving spider. Realizing its rage is over its missing eggs, Fernwire attempts to reason with the spider, promising to find the eggs and return them if it spares him. Closing: Emotional Resolution: The spider, though hurt and furious, spares Fernwire, cocooning him safely in its nest as a prisoner. Fernwire is left to wonder if he can truly fulfill his promise or if he’s doomed to remain a captive. Stay tuned for more epic and improvised adventures in the City of Town!
He had to learn a lesson from traps
Oct 21 2024
He had to learn a lesson from traps
Count Insidious, a wealthy local villain, awakens in a SAW-style trap and must begin playing a game of life and death, guided only by a raspy voice. As he progresses deeper into the game he must make morality choices and face his inner demons. Will he emerge from the game a better person? Or will he die? Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Count Insidious, an evil and arrogant nobleman known for his cruelty and condescension. Story Summary: Setting: A mysterious, trap-filled dungeon Count Insidious is trapped in a deadly dungeon with various torturous mechanisms designed by a villain intent on making him face his own evil ways. His hands are free, but he must think fast to escape the tightening belt around his neck.Challenge: Count Insidious must survive a series of traps, save a few of his henchmen along the way, and determine if he can change his fate or continue down the path of cruelty. Key Scenes: The Trap Begins:04:00 - Count Insidious finds himself strapped to a chair with a spiked belt tightening around his neck. He attempts to Misty Step out but fails due to magical interference.08:00 - With only seconds left, Count Insidious grabs a knife beside the chair and cuts the belt just in time, narrowly escaping death. The Henchman in Chains:10:00 - Count Insidious hears a voice pleading for help from the next room. He finds one of his long-suffering henchmen chained and about to be quartered.16:00 - After some indecision, Count Insidious begrudgingly attempts to save the henchman by jamming a knife into the mechanism. The blade starts to crack, but he uses a spell to repair it, holding the chains at bay. Mysterious Messages and the Conch:23:00 - A series of cryptic messages delivered through a conch guide Count Insidious through each trap, asking him to reflect on his cruel past. Despite these warnings, he remains arrogant and dismissive.28:00 - A room of spinning walls and chained beggars tests his morality, but he uses his magic to manipulate the traps rather than directly help the prisoners. Jawboy's Betrayal:45:00 - Jawboy, one of Count Insidious's henchmen, reveals that only one person can escape alive. Jawboy tries to fight Count Insidious, but the Count kills him with a Firebolt before Jawboy can set off a bomb. The Tribunal of Peasants:50:00 - In a final room, Count Insidious faces a tribunal made up of peasants, servants, and henchmen he has wronged throughout his life. They are given the power to decide his fate.55:00 - Despite pleading for his life and offering bribes to his remaining henchmen, the peasants vote overwhelmingly to condemn him. Climax: 01:00:00 - The walls around Count Insidious begin to crumble as lava starts to rise. Despite casting Flight and attempting to escape, he is severely injured by an explosion set off by Jawboy's bomb. The final moments see Count Insidious, bloody and battered, trying to flee while being surrounded by peasants with vengeance in their eyes. Stay tuned for more epic and improvised adventures in the City of Town!
I Was Trapped By The Mob With No Way Out
Sep 30 2024
I Was Trapped By The Mob With No Way Out
Cockney plays by his own rules and he works alone. But, this rogue, may have to count on those around him if he's going to bring the mob boss Terry the Tiefling to justice. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Cockney, a no-nonsense fighter and member of the elite tactical unit, Owlteam 6. Cockney is on a mission to bring down Terry the Tiefling, a mobster and leader in the ongoing Blood War. Story Summary: Setting: A massive fortress run by Terry the Tiefling, filled with guards, traps, and secrets. Cockney is sent on a solo mission to infiltrate the building, take out Terry, and eliminate his top lieutenants. His team, Owlteam 6, is on standby, ready to assist when he gives the signal.Challenge: Cockney must navigate the building alone, avoiding deadly traps, and making it to Terry’s office to disable his magical communication blocker, all while staying alive. Key Scenes: Initial Infiltration: [00:03:41] - Cockney is sent in alone, tasked with getting the signal to his team. He immediately dives through a window into a firefight with crossbow-wielding guards. A smoke bomb and stealth tactics give him the upper hand.[00:06:48] - After taking out a sniper with a brutal headshot, Cockney uses a human shield to fend off other guards, showing off his tactical prowess. Taking the Staircase: [00:11:04] - Cockney uses his disguise skills to slip through a group of guards, pretending to secure the staircase. After getting out of earshot, he communicates with his commander, Sarge, but their radios are cut off due to Terry's magical interference. The Vent Strategy: [00:16:48] - After dodging crossbow fire, Cockney slips into a vent to avoid detection. His new goal is to find the source of the radio interference. He cleverly avoids enemies while moving through the vents but is attacked mid-way through and has to make a daring escape. Loch Ness Encounter: [00:31:42] - After falling into the basement, Cockney meets Loch Ness, a twisted figure who burns bodies in the furnace. Loch Ness reveals critical information about the magical device Terry uses to block all communication and gifts Cockney a powerful Cloak of Shadows, which allows for teleportation. Return to the Rooftop: [00:46:51] - After learning that Sarge has been killed by a sniper, Cockney uses the Cloak of Shadows to teleport to the rooftop where his team, Owlteam 6, awaits. Together, they take out the remaining snipers and storm the building. Climax: [00:50:47] - Cockney and his team break through Terry’s office window in an epic showdown. Cockney takes on Terry while the rest of the team battles his lieutenants. After an intense fight, Cockney throws Terry through the glass, sending him plummeting to his death.Resolution: With Terry defeated and the radio interference disabled, Cockney delivers Terry’s body to Loch Ness, fulfilling his grim promise. Owlteam 6 regroups, ready for their next mission. Closing: Emotional Resolution: Cockney, now the leader of Owlteam 6, reflects on the loss of his teammate Merida and the betrayal of Terry. He’s determined to keep leading his team and honor the fallen. Stay tuned for more epic and improvised adventures in the City of Town!
40 year old is sent back to highschool
Sep 23 2024
40 year old is sent back to highschool
Prince, a 40 year old forensic accountant, is suddenly informed that he must return to high school as an adult because he accidentally skipped a class. Forced to relive his high school experience, Prince must navigate old enemies, former loves, and figure out who sabotaged him to get him back to school.   Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.   If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd   Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing Prince, a 40-year-old wizard who is forced to return to high school to retake classes he missed and confront unresolved high school drama.   Story Summary: Prince is sent back to his old high school to finish a class he skipped years ago, only to find out that he must retake the entire curriculum, including gym class taught by his former bully, Mr. Hand. Challenge: Prince must navigate the trials of high school all over again while dealing with unresolved issues from his past, including his former crush, Beth, and the bully turned gym teacher, Mr. Hand. Setting: Dunseldorf School for Wizardry and Other High School Aquatics   Key Scenes: First Day Back at School:[00:04:00] - Prince receives his new class schedule and is shocked to see Mr. Hand, his high school bully, is now the gym teacher. Prince confronts Mr. Hand, vowing revenge for past wrongs. Awkward Reunion with Beth:[00:16:00] - Prince is reunited with Beth, his old high school crush, who is now a teacher at the school. Their conversation is filled with tension as Prince struggles to hide his feelings.[00:18:00] - Prince accidentally brings up her past marriage, leading to an awkward but promising exchange. Taking on the Aquatics Class:[00:27:00] - Prince skips the gym outfit and challenges Mr. Hand in front of the class, earning respect from the students. He later regrets this act as he struggles through aquatics. Investigating the Missing Report Card:[00:29:00] - Prince breaks into Principal Sneed’s office and discovers that his missing report card is the only one unaccounted for. This leads him to believe there is more at play regarding his forced return. Mid-Semester Revelation:[00:35:00] - Prince confronts Principal Sneed, who reveals that Prince’s return was orchestrated to help investigate embezzlement at the school. Prince must now balance his classes and find out who is siphoning money from the aquatics department.   Climax: [00:43:00] - Prince narrows down the suspects to three individuals: Mr. Hand, Gorkfried (a student), or Beth. Torn between his duty and personal feelings, Prince decides to prioritize solving the case over pursuing his relationship with Beth.[00:48:00] - Prince confronts Beth after discovering that she is the one embezzling funds from the school, but they agree to let the school fall into disrepair and leave the town together.   Stay tuned for more epic and improvised adventures in the City of Town!
I Joined A Doomsday Cult For 5 Days
Sep 16 2024
I Joined A Doomsday Cult For 5 Days
Esmereld has always been looking for purpose in his life in all the wrong places. When he ends up on the wrong side of a doomsday cult's stoning ritual, he's brought face to face with the lord of darkness, Doctor Axis. Now, he must choose whether to help this demon cross over to the Material Plane or strike out on his own path. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Esmereld, a cowardly and impressionable cult member, recently resurrected to fulfill dark desires. Story Summary: Setting: A remote graveyard and the hidden bog lair of a Doomsday Cult. Esmereld has recently been killed by stoning in the cult but is resurrected by Lord Abomination (Dr. Axis) to bring about the cult’s final doomsday.Challenge: Esmereld must take over the leadership of the cult from Carlisle, orchestrate a group suicide, and ensure the return of Dr. Axis. Key Scenes: Resurrection by Lord Abomination: [00:06:00] - Esmereld is brought back to life in the graveyard by Lord Abomination, who gifts him a new look, including stylish Ray-Ban sunglasses, and charges him with overthrowing Carlisle and fulfilling the cult’s darkest desires.[00:09:00] - Esmereld receives a curse that grants him advantage on fulfilling dark desires. Return to the Cult: [00:19:00] - Esmereld returns to the cult’s bog lair, tripping over his robe but trying to make a grand entrance. The cult members are shocked to see him alive after the stoning.[00:24:00] - Esmereld confronts Phineas and demands Carlisle’s presence, asserting his new position of power. Confrontation with Carlisle: [00:30:00] - Esmereld meets with Carlisle, challenging his leadership, and ultimately stabs him in a dramatic showdown, securing his position as the new cult leader.[00:45:00] - Carlisle’s final words hint at a deeper connection between the Doomsday Cult and the Flower Cult, two factions that once were one. Preparing the Poisoned Tea: [00:48:00] - Esmereld prepares a deadly poisoned tea for the cult’s final ritual, instructing a low-ranking cult member to distribute it to everyone.[00:51:00] - Esmereld commands the cult to drink the tea, urging them to embrace the doomsday and rise to power in the afterlife alongside Dr. Axis. The Final Act: [00:56:00] - The cult members, including Esmereld, drink the poisoned tea, leading to a painful and dramatic death sequence. Esmereld’s final realization is that, despite his rebellion, he has continued to follow someone else’s orders. Climax: [00:58:00] - Esmereld dies alongside the cult members, but just before his essence dissipates, he feels the rise of Dr. Axis on the mortal plane, fulfilling his mission. Closing: Emotional Resolution: Esmereld’s death comes with the realization that he has been following orders his whole life, even in his final moments, offering a tragic twist to his story arc. Stay tuned for more epic and improvised adventures in the City of Town!
He had to relapse into being a bro
Sep 9 2024
He had to relapse into being a bro
City of Town: An Improvised D&D Adventure Episode 8: "He had to relapse into being a bro" Show Hosts: Casey and Michael Introduction: [00:00:00] Michael: The episode opens with an action-packed mission briefing as the character Cobalt Blue is tasked with taking down a powerful mob boss in a building full of enemies.Casey introduces the show, reminding listeners that it’s an improvised D&D adventure, with no character sheets or strict adherence to the rules.The hosts reiterate that every episode stands alone, making it perfect for new listeners to jump in at any time. Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing Cobalt Blue, a high-level fighter with two levels of sorcery and a penchant for "bro culture" espionage. Story Summary: Setting: A skyscraper filled with bros, enemies, and traps, in a bro culture society. Cobalt Blue is sent on a mission to defeat a powerful mob boss named Broseidon, the god of bros, who is secretly running a bro-dominated criminal empire.Challenge: Cobalt must fight his way through a skyscraper of bros and confront his old frat buddy Broseidon, all while staying true to the tenets of bro culture. Key Scenes: Skyscraper Infiltration: [00:03:00] - Cobalt Blue begins his mission, leaping off the top of the skyscraper in an X-Wing suit, only to realize the boss is on the ground floor.[00:09:00] - He gathers a crowd of "bros" using his "Bro Voice" spell, and they begin chanting his name as he descends. Confrontation with Trent: [00:18:00] - Cobalt encounters Trent, a rival bro, and they engage in a battle of wits and strength. Trent is eventually outclassed, and the bros rally behind Cobalt, abandoning Trent.[00:28:00] - Cobalt performs a series of impressive stunts, gaining the loyalty of 78 bros who follow him to confront the boss. Meeting with Broseidon: [00:34:00] - Cobalt meets Broseidon, his old frat brother Terrence, who reveals himself to be the god of bros. They reminisce about their college days and discuss bro culture.[00:39:00] - Broseidon tries to recruit Cobalt to join his bro army, but Cobalt secretly plots to overthrow him. The Ultimate Betrayal: [00:46:00] - Cobalt reveals his plan to take over Broseidon’s empire, having gathered a secret army of outcast bros. The tables turn as Cobalt seizes control of the bro forces.[00:48:00] - Broseidon is left in disbelief as Cobalt’s influence spreads across the mortal plane. Beer Pong for Godhood: [00:50:00] - Cobalt and Broseidon engage in an epic beer pong match, with the fate of bro culture and godhood at stake.[00:53:00] - Cobalt wins the game, and Broseidon’s power fades, leaving Cobalt as the new leader of the bros. Climax: [00:55:00] - Broseidon is reduced to a mere mortal, and Cobalt ascends to godhood, taking control of the bro empire and leading a more progressive and inclusive bro culture.Resolution: Cobalt reflects on his journey, having transformed bro culture into something stronger and more accepting. Closing: Emotional Resolution: Cobalt reflects on the importance of brotherhood and personal growth, transforming bro culture into something more meaningful and inclusive. Stay tuned for more epic and improvised adventures in the City of Town!
I Called Bard Alert! This is What Happened
Sep 2 2024
I Called Bard Alert! This is What Happened
Old Man Fernibus was once a great wizard who went on epic adventure after epic adventure. His daring feats of cunning spellcraft were known throughout the land. But those days are long past him and now he finds himself alone in an empty house. Little does he know, that today, he's going to have to become the wizard he once was, fore his greatest adventure is lurking within his basement. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Old Man Fernibus, a frail, elderly Dragonborn wizard struggling to use his remaining spell slots wisely. Story Summary: Setting: Fernibus’ creaky old home, filled with dangerous obstacles and unexpected magical complications. Fernibus is an elderly Dragonborn wizard with brittle skin and limited spell slots, trying to manage everyday tasks while facing unexpected challenges.Challenge: Navigate his own home, manage his dwindling health, and save a hapless visitor from an untimely demise. Key Scenes: Initial Fall: [00:04:45] - Fernibus takes a dangerous fall down the basement stairs, injuring himself and calling for help using a magical diamond.[00:06:12] - A comedic exchange ensues with Debra from "Bard Alert," a magical emergency service, as Fernibus struggles to provide his details while bleeding. Help Arrives—Sort Of: [00:16:05] - A healer, Ludigan, arrives through the fireplace, but promptly falls down the same stairs, injuring himself severely.[00:20:38] - Fernibus attempts to put out a fire with a "Cold Snap" spell, creating a blood-soaked winter wonderland in the basement. Miscalculated Magic: [00:23:53] - Fernibus realizes his errors and tries to save Ludigan with a variety of increasingly desperate spells, each with chaotic results.[00:24:07] - Ludigan succumbs to his injuries, leaving Fernibus with the guilt of not using a spell slot sooner. Arrival of Gurdigan: [00:33:10] - Gurdigan, another healer, arrives only to slip and fall in the basement, adding to the chaos. Fernibus finally uses a Greater Restoration spell to heal him, but not before nearly suffocating him with a "Vacuum" spell. Reflection and Resolution: [00:46:45] - After helping Gurdigan, Fernibus has a moment of introspection, realizing that his miserly nature might have contributed to his loneliness and the loss of relationships with his family.[00:47:34] - Fernibus resolves to make amends, starting with his neighbor, Mrs. Spurnshire, as he dons his old adventuring gear and sets out with renewed purpose. Climax: [00:49:12] - Fernibus, now dressed in his old adventuring clothes, sets off to make amends with Mrs. Spurnshire, feeling a sense of purpose he hasn't felt in years.Resolution: The episode ends with Fernibus embracing a new perspective on life, ready to face whatever comes next. Stay tuned for more epic and improvised adventures in the City of Town!
I Was a Chaotic Evil Goblin Until...
Aug 26 2024
I Was a Chaotic Evil Goblin Until...
Mikkel is a terrifying goblin barbarian feared across the planes for his uncontrollable murderous rages. While being hunted by hundreds of warriors, Mikkel goes on a rampage, brutally defeating foes, only to discover that the real challenge comes from his estranged brother, Rober, who has transformed into a grotesque monster. As Mikkel fights his way through swarms of deadly creatures and confronts his mutated brother, the episode culminates in a final, bloody showdown between the two siblings.    Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe.   If you prefer to watch the adventure, check out our YouTube Channel: youtube.com/@cityoftowndnd   Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Mikkel, an infamous, rage-filled goblin barbarian with a dark past, on the run from hunters across multiple planes. Story Summary: Setting: A dense forest surrounded by hunters from all planes Mikkel is a notorious goblin barbarian known for massacring entire towns in uncontrollable rages. He is currently being hunted by the greatest warriors from across the planes.Challenge: Survive the onslaught of hunters and confront the tragic source of his rage: his brother, Robear. Key Scenes: Introduction to Mikkel: [00:02:00] - Mikkel reflects on his violent tendencies, revealing his fear of death and inner conflict about his monstrous nature.[00:06:00] - Mikkel's first combat encounter begins as he ambushes a silent tribe of monk warriors known as the Akiba. The Battle with the Akiba: [00:09:00] - Mikkel engages in a brutal combat, launching into a rage and using his signature "Rage Tornado" ability to tear through his opponents.[00:14:00] - The battle concludes with Mikkel barely surviving an explosion caused by the monks, showcasing his resilience. Mikkel’s Dark Past: [00:19:00] - Mikkel recalls a pivotal moment in his life involving his brother, Robear, which triggered his uncontrollable rage and led to a path of destruction. The Call from Robear: [00:21:00] - Mikkel receives a cryptic message from his brother, Robear, challenging him to a confrontation in a cave where "the trees don’t grow." The Family Encounter: [00:26:00] - Mikkel stumbles upon a family camping in the forest and, in his rage, brutally murders them. He reflects on their happiness, showing a glimpse of remorse. The Cave of No Trees: [00:30:00] - Mikkel reaches the cave where he is lured deeper by his brother’s taunts. Inside, he encounters terrifying spider-like creatures led by a powerful rider.[00:34:00] - Mikkel fights off the creatures in a spectacular "Rage Nova," decimating the horde and leaving only the rider alive. Climax: [00:40:00] - Mikkel confronts his brother, Robear, who has transformed into a grotesque monster with multiple limbs and heads. The brothers engage in a violent and emotional final battle.[00:47:00] - Mikkel delivers the killing blow to Robear, brutally devouring him in a final act of rage. Closing: Emotional Resolution: Mikkel, now fully consumed by his rage and the weight of his actions, vows to continue his violent path, leaving a trail of destruction in his wake.Reflection: The hosts reflect on the chaotic nature of the episode and discuss Mikkel’s tragic character arc.Call to Action: Encourages listeners to subscribe, share, and comment on their thoughts about the episode.
I Accepted a Duel I Knew I Couldn't Win
Aug 18 2024
I Accepted a Duel I Knew I Couldn't Win
Cob has spent his life being the greatest Duelist in the world. Through trickery and misdeception, he's never found an obstacle he couldn't overcome. But the times are changing, and when Cob finds himself within a small town. He'll have to decide whether he can become the man the world needs him to be, or if he'll finally end up on the wrong side of the crossbow. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing Cob, a legendary changeling duelist on the verge of retiring from the dueling circuit. Story Summary: Setting: A Wild West-inspired town in the Free North Cob, a renowned changeling duelist, is preparing for one final duel against Chester McBester, the leader of the World Federation of Dueling Compatriots. Chester represents a new, rigid form of dueling that Cob despises.Challenge: Cob must win the duel while following the strict rules imposed by the Federation, rules he has never adhered to before. Key Scenes: Opening Duel with Jane: [00:03:00] - Cob quickly takes down Jane in an unfair, preemptive strike, setting the tone for his wild-card nature.[00:06:46] - Cob makes a speech to the gathered crowd, announcing his intention to retire after one final duel. Introduction of Chester McBester: [00:09:20] - Chester McBester, leader of the World Federation of Dueling Compatriots, challenges Cob to a duel under the Federation’s strict rules.[00:12:09] - Cob is revealed to be a changeling, adding depth to his character as a master of deception. Tension at the Saloon: [00:22:24] - Cob, filled with doubt, heads to the Spittoon Saloon to drink and reflect on his life as a duelist.[00:25:32] - Cob confides in Merida, the saloon owner, revealing his insecurities and the backstory of how he took the name Cob from a famous duelist he killed. Training for the Duel: [00:40:01] - Merida teaches Cob how to duel by the rules, helping him prepare for his showdown with Chester.[00:42:35] - Cob struggles with his aim but slowly improves under Merida’s guidance. The Final Duel: [00:50:02] - Cob and Chester face off in the streets, with the crowd gathered to watch the showdown.[00:53:24] - Cob calls for Lullaby, his secretly kept cat, who leaps from the rooftops to attack Chester, giving Cob an unexpected edge. Climax: [00:56:45] - The duel reaches its peak as Chester is distracted by Lullaby. Cob fires his shot, but it’s Merida who saves the day by sniping Chester from a hidden vantage point.Resolution: Cob wins the duel “fair and square,” and the crowd erupts in celebration.
A Game of Epic Speeches
Aug 12 2024
A Game of Epic Speeches
King Geordi, known as the Peacemaker, is confronted with the looming threat of war against the Illithid, a powerful and malevolent force. The King gathers his six closest advisors only to discover that one of them is a traitor, manipulated by the Illithid. As tensions rise, King Geordi takes drastic actions, leading to a shocking and explosive confrontation that leaves the council in disarray. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Introduction: [00:00:00] Michael: Opens with a tension-filled scene about the looming threat of the Illithid and the potential betrayal within the Council of Six.Casey introduces the concept of the show, emphasizing that it's an improvised D&D adventure with no prep work or strict adherence to rules.Reiterates the standalone nature of each episode, perfect for new listeners. Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing King Geordi the Peacemaker, a ruler facing the transition from a king of peace to a king of war. Story Summary: Setting: The royal castle and its surrounding city King Geordi is faced with the threat of war with the Illithid, who have potentially infiltrated his Council of Six.Challenge: Uncover the traitor within the council and prepare for the impending war. Key Scenes: Council Meeting: [00:03:00] - King Geordi addresses his Council of Six, discussing the possibility of a traitor and the dire situation with the Illithid.[00:05:00] - Mariel, the Master of Secrets, hints at a conspiracy but sows doubt about her own trustworthiness.[00:07:00] - Henrik, the Dwarven leader of the War Guard, discusses the kingdom's weak position without allies. Secret Conversation with Henrik: [00:08:00] - King Geordi privately consults Henrik about the kingdom’s chances and the potential spy within the council.[00:11:00] - Geordi instructs Henrik to keep an eye on Mariel. Encounter in the Red Lantern District: [00:13:00] - Geordi disguises himself and heads to a seedy brothel to meet with the Elf Ambassador, Ardriel, to seek aid.[00:19:00] - Survives an assassination attempt by a mind-controlled attacker. Meeting with the Elf Ambassador: [00:23:00] - Geordi convinces Ardriel to witness the effects of the Illithid’s mind control firsthand.[00:30:00] - Takes Ardriel to the Cleric’s Tower, where the High Cleric Pauline reveals the complete erasure of the assassin’s mind. Confrontation in the King’s Chambers: [00:33:00] - Geordi returns to the castle, weary of the impending danger, and summons the High Wizard Gotho to discuss countermeasures.[00:37:00] - Geordi makes a desperate plan to protect the kingdom, even if it requires using convicted criminals for experiments. Test of Loyalty: [00:38:00] - Geordi confronts Mariel, demanding her loyalty through a painful and symbolic act.[00:42:00] - Mariel hesitantly proves her loyalty, though Geordi remains suspicious. Climax: [00:47:00] - Geordi gathers the Council of Six, announcing his decision to root out the traitor. He gives them ten minutes to prove their loyalty or face execution.[00:58:00] - A dramatic twist reveals that five of the six council members, except Gotho, are traitors. Gotho sacrifices himself in a fiery explosion to save the king. Closing: Emotional Resolution: King Geordi narrowly escapes, but the kingdom’s leadership is left in ruins. The episode ends with Geordi vowing to hunt down Mariel, who escapes after betraying him.Reflection: Hosts discuss the intense shift in Geordi’s character from a peaceful king to a ruler hardened by betrayal and war.Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
This Paladin Hid While His Soldiers Died!
Aug 5 2024
This Paladin Hid While His Soldiers Died!
A Paladin fighting for his god, Garzor, hides while his army is slaughtered. The Paladin surrenders to the enemy forces without a fight and suddenly feels a cold emptiness as Garzor abandons his cowardly soul. But just as he’s about to be captured he’s teleported away! He reappears and meets a scared, teeny tiny tiefling… His new god. Fearsome, the god of cowards. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Introduction: [00:00:00] Michael: Opens with a humorous dialogue on surviving battles by hiding, introducing a theme of cowardice.Casey explains the show format, emphasizing the improvised nature of the adventures with no prep work or strict rules.Highlights the standalone nature of each episode, welcoming new listeners. Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing George McCrumple, a paladin who survives a battle by hiding. Story Summary: Setting: Starts on a battlefield, leading to a mystical cave George McCrumple is transported to a cave by a cowardly deity named Fearsome after hiding during a battle.Challenge: George must come to terms with his cowardice and decide whether to become the squire to the deity of cowardice. Key Scenes: Battlefield and Escape: [00:02:36] - George surrenders during a battle, waving a white flag and finding himself the sole survivor.[00:03:11] - He dives into a hole to hide, surviving the carnage around him. Meeting Fearsome: [00:06:20] - George is transported to a cave where he meets Fearsome, a tiny tiefling deity hiding under a blanket.[00:09:16] - Fearsome offers George a potion to make him small, so the deity feels less afraid. Confrontation and Decision: [00:12:21] - George is shown visions of his cowardice and bravery, forced to confront his actions.[00:18:57] - Presented with a choice: become Fearsome’s squire or face shame from his father.[00:19:34] - George chooses to become the squire to protect his reputation. Life as a Squire: [00:22:03] - George’s duties include cleaning Fearsome’s armor, preparing meals, and writing unsent love letters.[00:25:03] - They experience tremors in the cave, hinting at underlying danger. Flood and Escape: [00:26:21] - Water starts flooding the cave after George accidentally causes a rupture.[00:30:05] - George and Fearsome escape the cave, climbing to safety. Climbing and Revelation: [00:34:16] - George learns about the cave’s connection to Poseidon, the sea god, and Fearsome’s theft of magical water.[00:37:27] - They climb to a precarious ledge, diverting water with Fearsome’s magic. Climax: [00:48:09] - Fearsome decides to confront Poseidon and asks George to tell others what became of him.[00:48:47] - George bravely decides to accompany Fearsome, despite his fear. Closing: Emotional Resolution: George finds courage in standing by Fearsome, realizing his growth from cowardice.Reflection: Hosts reflect on the journey and transformation George undergoes.Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
His Hand Was in an Orc for Three Hours!
Jul 29 2024
His Hand Was in an Orc for Three Hours!
The Orc Prince Jethreal has been poisoned and is on the brink of death. With his death, war will surely follow. The fate of the realm has fallen onto the enraged hands of Dr. Balrag. He may be the best doctor there is, but his poor bedside manners and unique operating procedures may prove deadly. Will Dr. Balrag rise to the challenge or will his reluctance lead the kingdom into chaos. Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Introduction: [00:00:00] Michael: Begins with an intense scene of a surgery on an orc prince to prevent a war.Casey introduces the show and the concept of an improvised D&D adventure, emphasizing no prep work, character sheets, or strict adherence to D&D rules.Highlights the standalone nature of each episode, making it accessible for new listeners. Adventure Setup: Dungeon Master (DM): MichaelPlayer: Casey, playing Dr. Balrag, an orc battlefield medic with a mix of cleric and barbarian skills. Story Summary: Setting: A high-stakes hospital environment Dr. Balrag is performing emergency surgery on the Orc Prince Jethreal, who was attacked and poisoned.Challenge: Save the prince to prevent a war between the orcs and the human kingdom. Key Scenes: Emergency Surgery: [00:02:22] - Dr. Balrag's hands are deep inside the chest cavity of Orc Prince Jethreal, assisted by an inexperienced halfling janitor named Camwell.[00:07:08] - Balrag sends his rat familiar, Susie, to find Tretch, the hospital's warlock, for blood magic assistance, but Susie fails.[00:11:53] - Balrag decides to continue without Tretch and improvises with Camwell's help. Discovery of Poison: [00:15:24] - Balrag performs surgery, noticing the prince’s blood is dark purple, indicating poisoning.[00:21:04] - Balrag demands Camwell find Tretch, realizing the poison's severity. Confrontation with Tretch: [00:24:34] - Balrag finds Tretch and demands his help despite their animosity.[00:27:27] - Tretch reluctantly agrees, drawn by the potential for professional gain. Journey to the Vault: [00:33:18] - Balrag and Tretch venture to the hospital's secure vault to find the antidote, navigating through traps.[00:36:56] - Tretch uses a shadow cloud to fly them over dangerous tiles, avoiding traps.[00:37:19] - They encounter a gas trap, which Balrag mitigates by shielding Tretch and holding his breath. Securing the Antidote: [00:40:59] - Balrag and Tretch locate the necessary dagger shroom root and return to the operating room. Administering the Antidote: [00:43:03] - Balrag instructs Camwell to assist with the final stages of the surgery.[00:45:17] - Balrag inserts the antidote through the prince's nasal cavity, effectively purging the poison. Climax: [00:47:50] - Prince Jethreal spews out the poison, and Balrag successfully stabilizes him.Resolution: The prince awakens, and Balrag ensures he will live, preventing a war. Closing: Emotional Resolution: Balrag promotes Camwell to nurse and acknowledges Tretch’s help, albeit begrudgingly.Reflection: Hosts reflect on the intense and unpredictable nature of the adventure.Call to Action: Encourages listeners to subscribe, share, and comment on the podcast.
I Revived My Parents to Babysit
Jul 22 2024
I Revived My Parents to Babysit
Lawrence, a Tiefling Wizard, has spent the last year tracking down any type of magical artifact that could bring his parents back to life. Now, he's tracked down exactly what he's looking for at the haunted Daundreer Estate. Will he be able to conquer swamp creatures and whatever other deformities are lurking in the dark to bring back his parents and alleviate his own guilt?  If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. Timestamps: Beware, spoilers below: Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Lawrence, a low-level Tiefling wizard Story Summary: Setting: A decayed castle overrun by swamp creatures Lawrence is on a quest to find the book "Conjuration Magic for Silly People 101" by Lucas Debring to bring his parents back and alleviate his guilt over leaving his younger sister, Sasha, alone.Challenge: Navigating a pitch-black library filled with scattered, unorganized books and evading swamp creatures. Key Scenes: Library Search: [00:03:20] Lawrence casts Comprehend Languages to aid in his search.Struggles with an unconventional library system, rolling low on a perception check.Finds a secret drawer at the library's main desk containing a key to the dungeon. Encounters with Creatures: [00:09:30] Uses stealth to avoid swamp creatures, narrowly evading capture.Grapples with a moss creature and uses magic to escape, demonstrating resourcefulness and quick thinking. Armory Exploration: [00:16:45] Finds rusted knives and attempts to gear up despite a mostly looted armory.Rolls a nat 1 on stealth, leading to an encounter with a moss-riddled dragon.Successfully evades the dragon with a nat 20 on an acrobatics check. Librarian's Room: [00:27:10] Meets the librarian Yorick, who reveals the cursed nature of the castle and the true danger of the book Lawrence seeks.Lawrence learns about Yorick's daughter, Esmereld, trapped and infected by moss in the dungeon. Dungeon Descent: [00:40:45] Lawrence retrieves the sought-after book and discovers Esmereld, realizing the tragic extent of the curse.Decides to face the danger head-on to save Esmereld and bring the book back to Sasha. Climax: [00:52:00] Confrontation with the Dragon: Lawrence uses Thaumaturgy to distract the creatures, allowing a narrow escape.A final encounter with the dragon results in a strategic retreat as Lawrence sends the book to Sasha via a conjured familiar. Episode Closing: [01:02:45] Emotional Resolution: Lawrence decides to return to the castle to save Esmereld, showcasing his bravery and dedication.
I Joined the Pirates that Killed My Family
Jul 15 2024
I Joined the Pirates that Killed My Family
Baxley, a swashbuckling wizard pirate captain (He contains multitudes) is forced into taking on a new crewmate when plundering goes wrong. Will this new member of the crew drive a wedge between Baxley and his first mate Gundrick, or will this new trio become the best band of pirates the world has ever seen? If you prefer to watch the adventure, check out our YouTube Channel: https://www.youtube.com/@cityoftowndnd Every City of Town adventure is made up on the spot. No character sheets, no prep work, just infinite amounts of dragon slaying and infinite amounts of DND. To never miss an adventure, make sure you subscribe. Timestamps: Beware, spoilers below: 00:00 Intro and Rules 03:20 Sky Chase and Capture 25:56 Plundering the Dragon Bus 29:42 Encounter with Coralina 42:27 Nighttime Reflections 53:30 Pond Fishing Plan 56:56 Climax 1:01:00 Closing Adventure Setup: Dungeon Master (DM): CaseyPlayer: Michael, playing Baxley, a swashbuckling wizard pirate captain with his first mate Gundrick. Story Summary: Setting: Soaring through the skies in an enchanted rowboat Baxley and Gundrick are in pursuit of a bounty aboard a flying dragon bus.Challenge: Capture the dragon bus and plunder its wealth. Key Scenes: Sky Chase and Capture: [00:03:20] - Baxley and Gundrick spot the dragon bus and give chase.[00:12:30] - They use creative tactics like Minor Illusion and Gundrick's hook swords to catch the dragon bus.[00:20:51] - Successfully bring down the dragon bus using Indomitable Weight on an anchor. Plundering the Dragon Bus: [00:25:56] - Discover the gory aftermath inside the bus, plundering wealth from the passengers.[00:27:02] - Conversation about installing safety features in their own rowboat. Encounter with Coralina: [00:29:42] - Find a surviving girl, Coralina, who initially resists but eventually joins them as their third crew member. Nighttime Reflections: [00:42:27] - Around a campfire, Gundrick and Baxley reflect on their past, including the death of their former crew member Darby.[00:50:33] - Coralina challenges their worldview, leading to emotional confessions and a newfound resolve to do good. Pond Fishing Plan: [00:53:30] - Plan to catch a magical fish needed to help Coralina's family. Baxley and Gundrick confront their fear of water.[00:54:07] - Emotional resolution where Baxley and Gundrick confess their love for each other. Climax: [00:56:56] - Decide to trade their plunder for a cure for Coralina and her parents, planning to sail to the Wizarding Tower. Closing: Emotional Resolution: The crew resolves to do good, with Coralina officially joining as New Darby.