Rust, Singleplayer vs. Multiplayer, and a First Sprint

Dev 'n Life

Sep 2 2020 • 32 mins

Summary

Rob and JD catch up after their last episode on Shape Up. Rob has been studying game engines, and bought a Rust course. JD just watch the talk Bending the Curve from RustConf, in which Esteban Kuber talks about the difficulty teaching Rust to experienced programmers, and shares how it is necessary to unlearn certain assumptions from other programming languages.

JD has been thinking a lot about how to really start the project he wants to do with Rob. Both are freaking out a little bit given the complexity of the goal they set themselves. JD expects a lot of research ahead of them, while Rob fears that this might demotivate him. The two discuss ways how to reduce the risk, and get to a playable prototype as fast as possible. This puts many earlier ideas into questions, and brings back a discussion about game engines and multiplayer. The two discuss building a singleplayer game first, and only if it is successful start working on multiplayer. But with so many unknowns, they probably simply have to start and learn more about their project before making such a choice.

Special shout outs
Passionate game developers mentioned in the podcast and their most recent games:
Ryan Ford https://ryanford.itch.io/goobers-in-the-mix
Cody Loyd https://codyloyd.itch.io/bug

Stay in touch

Website: https://www.devnlife.com
Jan David: https://twitter.com/0x6a64
Rob: https://twitter.com/RobPando

You Might Like

Darknet Diaries
Darknet Diaries
Jack Rhysider
Hard Fork
Hard Fork
The New York Times
Marketplace Tech
Marketplace Tech
Marketplace
WSJ’s The Future of Everything
WSJ’s The Future of Everything
The Wall Street Journal
Rich On Tech
Rich On Tech
Rich DeMuro
Acquired
Acquired
Ben Gilbert and David Rosenthal
TechStuff
TechStuff
iHeartPodcasts
Fortnite Emotes
Fortnite Emotes
Lawrence Hopkinson
The Vergecast
The Vergecast
The Verge
Waveform: The MKBHD Podcast
Waveform: The MKBHD Podcast
Vox Media Podcast Network