Episode 008: A Departure | Pt. 2

Knights Of The Bantam

Oct 10 2021 • 1 hr 38 mins

Scientific progress goes “boink” and often deals 1d4 bludgeoning damage if you fail the Dex save. Town side quests now complete, the party finishes their shopping trip and sets out from Fort Summerwar for good. But not before setting off fireworks in public and running afoul of the local constabulary. Then, they meet the monster that launched a thousand ships (but Clip-Clip/Scar OTP in this editor's opinion). Content warning: psychological horror, body horror, descriptions of physical violence Like what we do? Join us on our Linktr.ee! Check out our very cool friend GenderMeowster!: http://www.linktr.ee/gendermeowster (www.linktr.ee/gendermeowster)  Music Credits Courtesy of https://soundcloud.com/derek-bruno-335307985 (Eestra on Soundcloud): Knights of the Bantam Main Theme Lost Places Steel Yourselves By The Campfire Courtesy of www.epidemicsound.com: Xavy Rusan / A Team (Instrumental Version) ANTISOUND / Start a Fight ANTISOUND / YUR ANTISOUND / Rust Brendon Moeller / Stimulant ANTISOUND / Plague Ballpoint / Donuts ANTISOUND / Chained DJ DENZ the Rooster / Top of the CN Tower Dylan Sitts / Cheap Cologne Ballpoint / Mystic Push N’ Glide / Try Me Cushy / Hot Nights Support this podcast