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No it's not a special about Oasis' back catalogue of songs...Becky ends her run of episode talking about roll / flip & write games, they're accessibility, why they might not be for everyone and also why they are an important staple for the hobby.
FIRST PLAYER: Becky
OTHER PLAYERS: Adrian, Dan & Tambo
In this episode you'll learn:
- that Voidfall by Mindclash Games isn't just for competitive play it's also a pretty bloody decent co-operative game as well
- that Adrian has been going back in time for a play of Kingsburg by
Stratelibri and whether it still holds up today
- all about Dan's Devir Games acquisitions like all of them but a particular focus on The White Castle
- Becky breaks the rules by mentioning not one but two games, Merchants Cove by Final Frontier Games and also Tenby by Cosy Cub Games
- about our groups experiences with roll / flip and write games
- that one of our listeners Bob supplied our Would You Rather.. question in for the episode
LINKS REFERENCED IN THE SHOW
N/A
EPISODE CHAPTERS
0:00 - TURN 1 - Player Count
2:35 - TURN 2 - Let's Talk About Hex
2:47 - Tambo - Voidfall Co-op
6:32 - Adrian - Kingsburg
13:57 - Dan - The White Castle
18:40 - Becky - Merchants Cove & Tenby
25:35 - TURN 3 - Main Event: You gotta roll with it
28:44 - Aren't they just a solo game with company?
34:11 - The look and feel of roll and write games
44:24 - Good ones to recommend for new players like Tambo
46:38 - The pros and cons of roll & writes
56:15 - TURN 4 - Would you rather...only play games your not keen with your family OR never play games with your family ever but only play games you love
1:02:16 - TURN 5 - Penultimate Turn: What's Coming Up
1:18:49 - TURN 6 - The Final Turn
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